Dungeon Fantasy Roleplaying Game is a Powered by GURPS game from Steve Jackson Games that gives GURPS treatment to the trope of going underground, killing things and taking their stuff. It is a hack and slash game. While I love the game, it does start characters that are very competent at 250 points. (I have seen that compared to between 5th and 10th in D&D 5e.) It also shares GURPS' tendency to heavily front load the character creation. An hour to make a character for someone familiar with the game is common.
Kevin Smyth's Delvers to Grow (published by Gaming Ballistic* for the Dungeon Fantasy RPG) addresses both of those issues handily. It is currently in kickstarter which runs through 25 May (9p UTC-5). There have been a number of reviews from those that have gotten an advanced look. I have participated in three sessions of play test (in two different games) and have used the draft manuscript as the basis for creating a 250 point character.
Essentially, at the 62 point level you have 6 decisions
It is FAST. Like "sit down at lunch time with no character and be able to play a game within an hour" fast. I am running at about 20 minutes for all the ones I have done. One of the reviewers timed it at 14 minutes from getting the manuscript until he had a character. A friend who will be in a game I run using this had his character done in 5.
While the kickstarter has not, yet, funded it IS on track to do so. All of the stretch goals are backer-count based. $35 gets you 5 books in pdf format: the "Build a Bjorn" with the modules for building characters, three books of worked examples, one each for fast, smart and strong and an adventure tuned for a party of 5-6 125 point characters. While the license Gaming Ballistic has requires that it be set in Douglas Cole's Nordlondr background, you don't need to squint hard to reskin to some other setting. This is particularly true for the character creation rules.
*Gaming Ballistic is the only third party licensee for Dungeon Fantasy Roleplaying Game
Edited to correct typos and add links to the reviews/discussions I know of.
Kevin Smyth's Delvers to Grow (published by Gaming Ballistic* for the Dungeon Fantasy RPG) addresses both of those issues handily. It is currently in kickstarter which runs through 25 May (9p UTC-5). There have been a number of reviews from those that have gotten an advanced look. I have participated in three sessions of play test (in two different games) and have used the draft manuscript as the basis for creating a 250 point character.
Essentially, at the 62 point level you have 6 decisions
- Type: Fast, Smart or Strong
- Focus or profession (called class in some games)
- Disadvantage package 1
- Disadvantage package 2
- Weapon
- Upgrade package
It is FAST. Like "sit down at lunch time with no character and be able to play a game within an hour" fast. I am running at about 20 minutes for all the ones I have done. One of the reviewers timed it at 14 minutes from getting the manuscript until he had a character. A friend who will be in a game I run using this had his character done in 5.
While the kickstarter has not, yet, funded it IS on track to do so. All of the stretch goals are backer-count based. $35 gets you 5 books in pdf format: the "Build a Bjorn" with the modules for building characters, three books of worked examples, one each for fast, smart and strong and an adventure tuned for a party of 5-6 125 point characters. While the license Gaming Ballistic has requires that it be set in Douglas Cole's Nordlondr background, you don't need to squint hard to reskin to some other setting. This is particularly true for the character creation rules.
*Gaming Ballistic is the only third party licensee for Dungeon Fantasy Roleplaying Game
Edited to correct typos and add links to the reviews/discussions I know of.
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