I've been reading Shamus Young's critique of Mass Effect: Andromeda, and I'm particularly interested in the problems with the story. The premise itself is interesting, but the game doesn't explore the implications of it and the whole thing ends up too much like the previous three games. So, how would you rewrite the game? Let's keep the premise the same: Some time before the end of Mass Effect 3, several different species depart on a centuries-long voyage to the Andromeda Galaxy and try to establish colonies on habitable planets. We'll also stipulate that the story has to allow for typical Mass Effect gameplay - it can't all be diplomacy and resource management, there has to be some excuse for running around with guns. So, which species take part, why are they leaving, and what do they discover when they arrive?