[IC]Lancer: Planet of the Monsters

talam

Smile, smile!
Validated User
Knightmare charged forward, sweeping to the southern portion of the battlefield. The Kaiju weren't in melee engagement range yet, but he would be ready to respond with either a barrage of missiles or a sudden burst forward depending on how they moved.
 

Graograman

Life on the oncoming lane
Validated User
OOC: Dakkadakka@Webber 2: 3#1d20+2d6k1+2 8 13 17 Hits, I assume?

BOOM@Webber 2: 1d20+2-1d6k1 21

Pity that crits don't do much for a weapon with fixed damage, such as autocannons, but Webber 2 has to test Engineering or be crippled.


Damage

OOC:
If those are three attacks, then no, only 13 and 17 hit, 8 fails. What's the damage? Also, the link to the second attack's damage is not working for me, can you check it?
 

Ominous presence

Registered User
Validated User
Einherjar boosts forward, invisibly soaring over the river and Braces upon landing. He remains clearly visible after appearing, standing in defiance of the oncoming creatures as they swarm towards the mech.

"I'll hold them here!" Harvey's grin is almost audible through the comms (along with the onslaught of guitar and drums)as he waits for the enemy to make contact with the traps.

OOC: Boosting and moving to get in range, then Bracing to lure them in. Harvey likely looks like a choice target out front like that with a river at his back.
 

Graograman

Life on the oncoming lane
Validated User
Showdown, Turn 2

The vultures surge forward. Unlike the previous batch from the damn, these don't turn invisible. They do, however, move faster than any previous iteration you've seen before. Both swarms and webbers follow, albeit at a more sedate pace, trying to take advantage of the terrain to gain whatever cover they can.
It's only when the spiners stop, and dig their claws deep into the ground, that your sensors begin spiking with energy readings, shortly before twin beams of pure energy erupt from their backs.

OOC:
Harvey takes 6 energy damage, the second beam misses.
Vultures are flying.
Lastly, check your ranges before firing. Both team of soldiers have a range of 10. H HardKore Keltoid both of your attacks where out of range on the past turn (Webber #2 was at 27 range)
 
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