Have you played any good Sci-Fi Horror RPG's or had any ideas along that type of plotline? We would live to hear about them here!
This is great stuff! I can see many openings for some great horror scenes!I posted this idea before the weekend. My idea of a sci fi horror game with races of nobility both fallen and risen..conspiracy and violence and ultimately glory wrapped in an erotica soft core package.
The Gladdenmark, the hermetic reclusive and scarved, shrouded and leperous descendants of the Lightsmyths after being decimated by biological warfare attacking their DNA they were able to stave it off but barely but they trade there warrior skills for places to eat and reside without facing hostility and being outcast.. but mainly they remember the former glory of their ancestors and harbor resentment for being castrated from their greatness and seat on the throne.
The Exculbescytes are thought to be the possible decedents of the Winterguild and some other race far more exotic and forbidding but now gone from the universe.. their superintelligence exceeds their forebears however it comes at a price their accelerated metabolic rate keys in their eating and consumption of large supplies of food to maintain that superior intellect and so they scheme as they enemies make bold moves to starve them out and limit their mad genius used in tactics and military science or more benevolent means . They have stained black lips and rodent like large teeth that protrude with an overbite.
The Lamabaste and the Apoplexic and the Fume all thought to be what remains of the Wakedoom in looking to either remove or enhance their boon or some say curse of the Red. What was once one race is now three separated by an irrevocable schism of sorts. The Lambaste are a race of warriors that have enlarged necks with veins bulging and bloodshot eyes that release a deafening roar to incapacitate, shatter oxygenated space helmets.. their perpetual fury is mystical as the sound defies vacuum itself and their perpetual anger supply of reservoir of oxygen and back up organs in their bodies to function in the desolate cold of space for limited periods of time. But the Lambaste can be reasoned with the Apoplexic can not.. minds lost to unquenchable, unchecked and unbalanced rage.. their skin is literally glow with blotches and blemishes of hives that form symmetrical patterns over their bodies. Both races have a symbiotic plant growing in their systems perhaps in the gut that has over time interwoven under epidermis over time that releases the Calm. A sporoid pollen that for the Lambaste gives them back their sanity and for the Apoplexic allows them to fall asleep without destroying anything or anyone. The Fume are perhaps the most radical shift of the species.. they have evolved into sentient immense climate conditions storm patterns some made of volcanic ash and others of blistering chill and still others over the planet of vague humanoid shape and ferocity ravaging the planet and pelting the inhabitants below with nothing but their wrath and might. And unlike the other two there is no Calm to shut them off. Period.
The Multuri are the descendants of the Vulch a scavenger piratical race that horde their loot in key areas. The Apex Domina a dominatrix based matriarchy of titanesses descended from the Macron.. leather garb and mask and and they take cruel and sadistic torment onto those they either like or dislike.
The Veith Spectrality - an apparition based race of invaders that are made of ectoplasmic malevolence and seeking to do nothing but pleasure themselves on the torment and possession of the flesh as puppets to control to whatever their ends might be.
The Huel these are the descendants of the labor class.... the Harn. The Huel are a resource onto themselves. They regurgitate at spasmodically at will what is both a liquid nutrient and clean power source not able to be replicated anywhere. It is speculated that the race itself is a networked drainage of a sewer system from another dimension.
The Workman's Callus is the name what is left of mainstream humanity that dead ended on the evolutionary track after the decimation of ancient blue eye of Earth. They wear the Wormvald (breath maggot )face plates with wriggling eye, nose, mouth and esophageal worms that they can see and function with to prevent them from signs of the Exposure as the others have been subjected to over the eons. (see the Abstract). Most work for SAFEWORD..a loose established business conglomerate of mercenary couriers traveling on biotech ships that serviced the Apex Domina called Chained Animals keeping all transactions confidential , delivered and received without issue and punctual. The Vigil and the Ember. Both races have a symbiotic relationship. Without them no one could navigate in the the massive accretion disk that surrounds and permeates everywhere from a dead shattered world where a titanic being sits in a subterranean throne now an ancient skeletal mummy held together by the ages and cosmic dust with a vaporous spell in its last dying gasp untold epochs past spilling out of its mouth shifting and distorting the fabric of the universe itself. (see Exposure)
The Vigil are huge wide imposing golems of menace with faceless humanoids made of dripping wax that shambles with their companion Ember male or female. The Ember are gaunt and pale humanoids that spend their time in the shadows it is said their native world is more or less the same. By their concentration they can create a Rosetta Sun. A small artifical sun roughly the size of a tennis ball.
And the Vigil spread their massive arms outward and slam their waxed misshapen hands on the miniature ball of light and this combined ability is called the Sun Clap.
And it is this ability that makes space travel possible in the Chained Animals to key into the Abstract a distorted maddening form of hyperspace to travel through without issue.
And then there are the Vug...badass dangerous insects whom the Voach were their forebears.
I see! Good stuff!The best Eclipse Phase scenarios set up a great premise, for example:
- Ego Hunter: The players are all versions of the same character investigating what happened to their original self.
- Continuity (I made a new adaptation here): The players wake up in new bodies to discover that two weeks of their lives are missing.
In both cases, the revelations are horrifying.
I see this has potential for a backstory drama!You died. You felt yourself slip into the void. Then you woke up to applause and congratulations. You've been scientifically resurrected against your will. Time has passed, maybe a lot of time. You are celebrated as an accomplishment, not your accomplishments though, other scientists. How do you feel about being a guinea pig?
People keep treating you like a freak, waiting for something to be wrong. You don't feel wrong, you're just alive after being dead. Everyone keeps asking you the same question, "what was it like?" their reactions range from disappointment to horrified when you tell them the truth, always expecting more. How long can you put up with it?
Well that's a different spin, and it's got a dark twist. I take it there isn't a way for a happy ending? Or does it just end unsettling?GURPS Flight 13 is a sci-fi horror adventure, but not good for a campaign, for reasons that become obvious when you read it. The characters wake up on an alien ship, kidnapped from Earth and subjected to horrible experiments. They decided to try and escape, hiding from and fighting the aliens as they go. Once in a while, though, one of them will spontaneously dissolve into goo. It turns out, in the end, that they are not real humans, but clones made from a kind of protoplasm, with the memories of human samples placed in them to study their reactions to various things.