It is good, I like it quite a lot. The focus is on command and control between your officers. While the troops are the fighting elements they don't get to activate and do very much without their officers nearby but in turn for the officers to be effective they have to put themselves into more dangerous positions.Is Chain of Command worth picking up? I watched some company demo videos, but I'd like to hear from some actual players.
Then I get 4 points to buy things...hmm, the mission requires me to delay the advancing Germans while I blow up a bridge. So I'll spend one of my 4 points on an Engineer Demolition team and 3 points on an anti-tank gun and crew.PLATOON HEADQUARTERS
Lieutenant, Senior Leader, with pistol
Sergeant, Junior Leader, with rifle
V.B. Coporal, Junior Leader with pistol
One V.B.launcher with one crew
SECTIONS ONE TO THREE:
- Sergeant, Junior Leader, with rifle
- LMG TEAM
-- Chatellerault M24/29 with three crew
-- Three riflemen
- RIFLE TEAM
-- Four riflemen
-- One V.B. launcher with one crew
It's really good, and my go to game for presenting a close approximation of actual WW2 combat at platoon level. Lardie games have a big emphasis on friction, morale and command and control, and CoC is one of their best implementations of that - the way Junior and Senior Leaders work seems to me to reflect actual accounts of small unit combat very well. The pre-game Patrol Phase is also a really nice touch - not only does it mean that with a bit of luck and skill you can try to get your force to deploy in a way more advantageous to you than just lining up at the back edge of the table, it also helps ensure that you start off at the point of first contact with the enemy. The Jump Off Point deployment system is also a really good way of creating a bit of a fog of war and giving some value to recce elements as well.Is Chain of Command worth picking up? I watched some company demo videos, but I'd like to hear from some actual players.