... I am struggling with how to assess them for flaws/overpowerdness/bad combos... So I was hoping that more eyes might help, which is why I am here.
That looks like a fun list of abilities. Without a better feel for the system, and without understanding all of the terms used in the Quality definitions, I find it very difficult to judge in any detail.
Some general comments though:
- in general, 1 monster die seems like it might be a pretty valuable resource
- but the value of each die is probably greater than its predecessor (i.e. the 4th die is worth more than the third, is worth more than the 2nd is worth more than the 1st)
- some of your qualities are one-off effects, whereas others are infinite use abilities (and some are e.g. 3 uses): it is likely that their relative value is affected differently for a small monster vs a large one. A large monster is more likely to last multiple rounds, so an infinite use quality is more valuable (relatively speaking) to it than a one-use quality; conversely a small monster might only expect to last one round, so an infinite use quality is worth relatively less
- some qualities affect one target, others multiple targets; so their relative value depends on the group size; and there might also be complex interactions with the combat duration, since a combat with multiple PCs against one monster will tend to be shorter than a combat with one PC against the same monster...
- this kind of thing is notoriously difficult to balance
- from the sound of it, fine-tuned balance might not really be critical issue, because the GM gets to make up the monster size on the fly anyway; so I suppose what you are really trying to do is to create a guide to help the GM judge the relative challenge.
I will have a look at combos now...