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Is their a tabletop RPG that has both villains and super heroes as in 2 members of my players can be villains and the other heroes?

Donutheturtle

New member
I've been trying to do a super hero campaign but I want a tabletop where halve of my players are heroes and the others villains mainly bcz my players want to do that when I bring up a super hero campaign and I myself want to run it aswell can someone help me please.
 

AndrewTBP

You are Number 6
RPGnet Member
Validated User
Welcome to the forums!

I'm only familiar with Champions.
There's nothing in the Champions rules that prevents you having half your players build heroes and half build villains. Essentially you're building 2 super teams.
So it can be done, but it's a lot of work for everyone.
The place to discuss superhero RPGs is the TableTop RolePlaying Open (TRO) forum.
 

g33k

Registered User
Validated User
Hello, and welcome!

Also: I gotta ask if PC-vs-PC conflict (up to and including combat) is where you want your games to be, where your players want their game to be?

Or do you really have TWO groups: one who want to play "villains" overcoming the GM's "hero" NPCs, and the other wanting the traditional Hero-PC's overcoming NPC-Villains?

One other precaution I'll offer: sometimes the "style of fun" is so badly in conflict between a player who wants a Villain-PC and one who wants a Hero-PC that, to all intents and purposes, they can't play at the same table / in the same game. In effect, the "fun" for each one of them is specifically and explicitly to RUIN the fun of the other one.

IME, the Villain+Hero "party" of PC's is tremendously problematic; I;ve seen it fail (often with geniune PLAYER-based animosity) FAR more often than I've seen it flourish. Maybe you have players who are different from that (I've seen that, too), but this is IMHO deep into "GM Beware!" territory.

...

All of that said... look at Smallville. It is largely about drama-between-PC's and is built to handle supers:
https://www.rpg.net/reviews/archive/14/14889.phtml
https://www.rpg.net/reviews/archive/14/14894.phtml
https://www.rpg.net/reviews/archive/15/15019.phtml
 

Donutheturtle

New member
Hello, and welcome!

Also: I gotta ask if PC-vs-PC conflict (up to and including combat) is where you want your games to be, where your players want their game to be?

Or do you really have TWO groups: one who want to play "villains" overcoming the GM's "hero" NPCs, and the other wanting the traditional Hero-PC's overcoming NPC-Villains?

One other precaution I'll offer: sometimes the "style of fun" is so badly in conflict between a player who wants a Villain-PC and one who wants a Hero-PC that, to all intents and purposes, they can't play at the same table / in the same game. In effect, the "fun" for each one of them is specifically and explicitly to RUIN the fun of the other one.

IME, the Villain+Hero "party" of PC's is tremendously problematic; I;ve seen it fail (often with geniune PLAYER-based animosity) FAR more often than I've seen it flourish. Maybe you have players who are different from that (I've seen that, too), but this is IMHO deep into "GM Beware!" territory.

...

All of that said... look at Smallville. It is largely about drama-between-PC's and is built to handle supers:
https://www.rpg.net/reviews/archive/14/14889.phtml
https://www.rpg.net/reviews/archive/14/14894.phtml
https://www.rpg.net/reviews/archive/15/15019.phtml
PC vs Pc is what they're looking for also thanks never knew champions worked like that.
 

Donutheturtle

New member
Hello, and welcome!

Also: I gotta ask if PC-vs-PC conflict (up to and including combat) is where you want your games to be, where your players want their game to be?

Or do you really have TWO groups: one who want to play "villains" overcoming the GM's "hero" NPCs, and the other wanting the traditional Hero-PC's overcoming NPC-Villains?

One other precaution I'll offer: sometimes the "style of fun" is so badly in conflict between a player who wants a Villain-PC and one who wants a Hero-PC that, to all intents and purposes, they can't play at the same table / in the same game. In effect, the "fun" for each one of them is specifically and explicitly to RUIN the fun of the other one.

IME, the Villain+Hero "party" of PC's is tremendously problematic; I;ve seen it fail (often with geniune PLAYER-based animosity) FAR more often than I've seen it flourish. Maybe you have players who are different from that (I've seen that, too), but this is IMHO deep into "GM Beware!" territory.

...

All of that said... look at Smallville. It is largely about drama-between-PC's and is built to handle supers:
https://www.rpg.net/reviews/archive/14/14889.phtml
https://www.rpg.net/reviews/archive/14/14894.phtml
https://www.rpg.net/reviews/archive/15/15019.phtml
thanks never knew smallville had an RPG
 

Donutheturtle

New member
Hello, and welcome!

Also: I gotta ask if PC-vs-PC conflict (up to and including combat) is where you want your games to be, where your players want their game to be?

Or do you really have TWO groups: one who want to play "villains" overcoming the GM's "hero" NPCs, and the other wanting the traditional Hero-PC's overcoming NPC-Villains?

One other precaution I'll offer: sometimes the "style of fun" is so badly in conflict between a player who wants a Villain-PC and one who wants a Hero-PC that, to all intents and purposes, they can't play at the same table / in the same game. In effect, the "fun" for each one of them is specifically and explicitly to RUIN the fun of the other one.

IME, the Villain+Hero "party" of PC's is tremendously problematic; I;ve seen it fail (often with geniune PLAYER-based animosity) FAR more often than I've seen it flourish. Maybe you have players who are different from that (I've seen that, too), but this is IMHO deep into "GM Beware!" territory.

...

All of that said... look at Smallville. It is largely about drama-between-PC's and is built to handle supers:
https://www.rpg.net/reviews/archive/14/14889.phtml
https://www.rpg.net/reviews/archive/14/14894.phtml
https://www.rpg.net/reviews/archive/15/15019.phtml
also is their a Smallville pdf I can have I can't find a place to buy one
 

Faethor

Registered User
Validated User
Not quite superheros... But ironicly kinda is... In Nomine?

Mixed demon / angel groups are tricky but not impossible... Think 'good omens', where the demon and the angel are deep cover... So deep they have more in common with each other then their superiors.
 

Rain242

Refugee from Reality
Validated User
If your players are interested in PC vs PC conflict, Marvel Heroic Roleplaying might be a good fit. Specifically, the Civil War Event Book is ideal for that, with characters taking opposing sides over the Superhero Registration Act (renamed the Sokovia Accords in the MCU). The bad news is that it's out of print*, but it's readily available on eBay. You'll need either 1) the core rulebook (Operations Manual) AND the Civil War Essential Edition book, or 2) just the Civil War Premium Edition book (the Premium book includes the Operations Manual).

*Cortex Prime is due out soon, which is an update of the system with the Marvel IP removed. The same applies with the Smallville RPG, which is built from the same rules as MHR.

It does things a little differently to 'traditional' RPGs, but isn't overly difficult to learn. Note that by design it's geared to use Marvel characters. There are character creation rules, but they're a bit of an acquired taste as they essentially boil down to taking an existing character and tweaking them or deciding upon power levels through player choice. Alternatively, there's random character generation rules in the Civil War Premium book.
 

g33k

Registered User
Validated User
... also thanks never knew champions worked like that.
Pretty much any traditional RPG can "work like that," if the table agrees that player-v-player is the table convention.

Most PRG's usually presume all the PC's are on the "same"(ish) side.

Veryt few actually have rules that enforce either an "all-one-team" or "PvP teams" approach.
 
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