We've got a thread going about this offer here and the author of Stars Without Number has chimed in to say that yes, the 1e supplements are definitely usable with the second edition.I think I got a few of those, I think, during a sale. Are the 1e supplements compatiable with the 2nd edition?
Oooh!!! The Lone Wolf Adventures supplements are tempting as well... (I have the core Lone Wolf.)
That’s good to hear! Thanks! ^_^Stars without Number second edition expands but rarely supersedes the first edition.
Ah, okay, sounds good!
The game handles most alien races cosmetically - special abilities slow down the rate of advancement. The bestiary has a bunch of random tables to figure out cosmetic details and special abilities, and the book suggests using those to develop playable alien races if the need arises.Does this have a robust system for designing PC races and alien life forms? Is there a indepth review for it?
The "Book of Ages" for 13th Age has, as one of it's Age overviews, the "Age of the Blazing Meteor". A spacecraft has exploded over that Age's Dragon Empire, scattering alien monsters and sci-fi debris across the lands. The overall arc of the age involves a tech vs. magic theme; the engines from the spacecraft are suppressing magic. Some people want the magic to stay suppressed, some want the magic back.Ehhh, I’ll have to think about it. :-/
For now, I’ll stick to learning D&D and 13th Age (with customized Icons or without Icons) and OSR for D&D-like stuffs.