It's cold, let's gamify it.

Lewd Beholder

Member
RPGnet Member
Validated User
This last week in our area it has been one of the cold planes of hell.

so rather then grumbling about the weather, let's come up with cold base adventurers to take advantage of the situation.

********************
3:10 to Fort Mac.
World: drevrpg (post-post apocalyptic world)
Your party has been drafted/hired to move a house from Ed-town to Fort Mac. Besides the usual problems with raiders, and dangerous fauna, an ancient Corpseman general that may or may not be based on skeletor decided it would be perfect and has summoned a killer snowstorm to impede your journey.

Will the house get through?
 

Daydreamer

Twin Son of the Bright Prince
Validated User
For some historical fiction:

Wintertime is not wartime. We fight in the summer, we rest in the winter--that's how civilized people make war, anyway. These Norsemen aren't civilized, though. How on Earth they managed to sail through weather like this is a question that can be answered later. For now, you and your friends need to get to Winchester (or Paris, or wherever you set your game) and warn the king about this invasion. You can move quickly or you can move quietly--but however you move through this snow, you'd better move well, because the Norsemen have spotted you, and they don't want you to raise the alarm.
 

Lewd Beholder

Member
RPGnet Member
Validated User
I'll throw out my old staple.

It's december 5th.

The krampus has kidnapped the children of a small village in japan for being naughty.

unfortunately, it is a ninja village.

Watch how a band of plucky ninja save their children and stop him.

(best engine I can think of would be night's black agents).
 

Craig Oxbrow

Ah, y'know. This guy.
Validated User
Fantasy-ish:

The Summer King is missing. The winter has been longer and deeper than any in our lifetime. Can you brave souls venture to the castle of the Winter King and see if he has broken the age-old promise to revive his brother at the appointed time?
 

Craig Oxbrow

Ah, y'know. This guy.
Validated User
Trek-y SF:

An unexpected meteor strike has thrown a continent-sized dust cloud into the atmosphere of a colony planet, putting it into an ice age in a matter of days. Can you evacuate the settlers, and also find out of the meteor was aimed by an outside party?
 

Lukas Sjöström

Society of Unity scholar
Validated User
For some historical fiction:

Wintertime is not wartime. We fight in the summer, we rest in the winter--that's how civilized people make war, anyway. These Norsemen aren't civilized, though. How on Earth they managed to sail through weather like this is a question that can be answered later. For now, you and your friends need to get to Winchester (or Paris, or wherever you set your game) and warn the king about this invasion. You can move quickly or you can move quietly--but however you move through this snow, you'd better move well, because the Norsemen have spotted you, and they don't want you to raise the alarm.
On the contrary: winter is when everything happens. Roads are ill-maintained and pass through bandit-infested woodlands; frozen lakes and rivers let you travel swiftly and easily. When the ice is strong enough, you can even build inns on them!

 

Sensei

Optimistic Anti-Hero
Validated User
Feng Shui: The Eaters of the Lotus have discovered a new passageway to the Contemporary Juncture. They've also opened a portal to the Underworld and made a deal with the demon Freezing Blood, who is releasing bands of demonic yeti into the world, as sub-arctic cold and winds begin filling the surrounding countryside with deadly chill. The Ascended need agents to rectify the situation before the influx of magic causes them even more harm than the frostbite- inducing polar vortex. Yeti are attacking citizens, roads and equipment are freezing up, and there are only so many flamethrowers to go around...
 

Drogo

Unrepentant Gamer
RPGnet Member
Validated User
The Queen of Winter has to be distracted before she will give way.

Every year six young adults are selected and sent North. The Queen will select one to dally with (and be distracted). The other five return home. Sometimes.

You six, yes you! have been selected... Try to avoid the bandits; your families, indeed the whole kingdom, are depending upon you. Oh, and stay away from the starving wolves, and the...
 
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