Never underestimate those scholars or shopkeepers. Also to a warrior's mind or spirit, anything can be a weapon. (See any number of Jackie Chan movies, as he was trained in improvisational weapons.) In this case you are able to use "that anything" afterwards - as not to be broken in use - to do sums and accounting.
The MBU (military battle uniform) aka Military Power Suit is a device created for the protection of the Soldier in a variety of conditions. It includes a body amplification system for strength and speed so they can then use weapons that can "crack" a military grade power suit or even a heavy grade suit. It is slightly encumbering, but includes a number of built ins.
None are better known than the MBU Long Knife that extends from the under forearm, that also separates and can be used manually.
The MBU Blade Way is not an elegant fighting art. It is how to utilize the MBU and the blade in vicious and effective ways: able to hit joint points, wedge between armor plates, cut power cords for weapons, break faceplates, and sever limbs of the under armored. It is really a set of Katas or maneuver drills that allow a soldier to use the blade most effectively. It is a native fighting art, not a unarmed art adapted to the MBU, emphasizing movements that use MBU's servos to their greatest advantage and take advantage of the plating, jump jets, and sensory suite.
Req: MBU (able to use a martial art in an MBU without penalty) includes the Long Knife
Attack, Parry, Leaping Strike, Offense, Power Strike, Quick Draw, Quick Strike, Weakness (able to circumvent armor plates).
78) Way of Feral Liferough translation of k'grrRet note: k'=tongue click
The Pur-Te are a less derived species, brought into galactic society a bit early in their development. They still have more animalistic traits, fangs, retractable claws of sorts on all limbs, and a tail that is good for nothing except balance and expressing emotion. None of their natural weaponry is truly effective, especially when compared to early weapons such as spears, bows, and metal blades. Yet, there were times, like in all early cultures, when one would have to commit violence without weapons. Like many early cultures, they developed a "martial art" to utilize their advantages.
The art uses a combination of quick strikes/ slashes and grabs (for joint locks, disarms, or throws). The main point of this art is to lock on to the opponent, via a grab (locking it with claws extending into the target) or a bite, then positioning the body with a jump and rending with the rear/ mobility limbs (They are effectively bipeds at this point of their development.)
Req: Grab (either a grab/ lock, grab/ immobilize, grab/throw)
Athletic Action (jump/leap/tumble), Bite (able to grab with mouth/ use a bite attack safely), Block, Defense, Dodge, Immobilize, Joint Lock, Moving Strike, Power Blow (requires grab and legs), Quick Strike, Throw.
Since The First Super Hero, there has been heroes with shields. (Since the Men of Mystery, Science Adventurers, and Vigilantees, as well). While often with a patriotic motiff, shield wielding heroes have run the gammut of super society. While each developed their own specific style, they all use a combination of hand to hand strikes, deflecting attacks/ bullets, shield strikes and bashes, and the occasional toss. Over the years, after studying videos of the greats and talking with the currents, several martial arts inclined supers have developed an actual martial art utilizing a full sized arm shield in hand to hand combat. Several new heroes have learned this art and continue with the tradition of the First Hero.
(Note: one of the developers of the art is a super criminal by trade, so there are those on the wrong side of the line that also learn this art.
Referential Cosplay Style
A relatively recent and modern supernatural martial arts, it is a very wide and diverse style despite its infancy. Students learn to fight in cosplay outfits and imitate the characters they love and are devoted to, imitating their powers and techniques while they wield their clothes and weaponry. While powerful and flexible, most practitioners only ever achieve mastery over one cosplay outfit. One who achieves two or more are truly talented and exceptional individuals. There are those who attempt to use this Style to imitate omnipotent beings to gain ultimate power, but they always inevitably fail as this is not the way of the style. The style's philosophy is that your only imitating the character out of love for them, and teaches humility to recognize that this is all just imitation of their techniques and not actually gaining their powers, that this all done not for the sake of power but for the sake of the reference itself, and that to forget this central purpose of the style is to forget how to wield the style at all. Of course, some schools of this style are more popular than others due to certain media and shows being more prevalent than others, meaning there are some schools that are more predictable while rarer schools who teach a variant that draw upon obscurer works are not as easily defeated. Some of the greatest masters of the style develop techniques in secret from obscure characters no one thinks to cosplay, so that they may pull out their techniques when people least expect it.
Superhero School of Referential Cosplay Style:
This school focuses on emulating costumed comic book superheroes. Since there are so many versions of so many heroes, there are often sub-schools of cosplayers each emulating a specific version of a superhero with their own little variation on their powers and abilities that give them unexpected edges- but masters often have multiple version of the same character mastered and can switch between them as needed on the fly. Thus while there are commonalities between them, there always variations and twists based upon the specific incarnation used as the style is about the meaning of the reference just as much as the visual replication of it. The practitioners often have the highest ideals of protecting others in mind when using these Cosplays, as to emulate such heroes is to uphold their morals as well.
Fursuit School of Referential Cosplay Style:
This school focuses on using fursuits and costumes to transform into anthropomorphic animal forms, being given heightened combat ability with it. At lower levels you merely transform to have physical capabilities of the anthro-animal you chose, but at higher levels the abilities and techniques are more figurative and mythical in their application and eventually you can gain the ability to remain your anthro-animal form permanently, as this school is the ultimate refinement of being a furry fan. This school might in fact be the oldest and predate the very founding of Referential Cosplay itself, in the form of Skinwalkers.
Improvisational School of Referential Cosplay Style:
This school instead focuses on improvisational cosplay, not focusing any one cosplay. Their style becomes an eclectic mix of various weapons, objects and costumes, no one individual thing being as powerful as other cosplays but offering great versatility. Often they learn to have great armories of cosplay weapons to wield as if they're using Unlimited Blade Works, or manage to draw out cosplay power from even ordinary everyday clothing, being able to use this style with anything they can get their hands on or wear. A sneakier kind of user of this style are infiltrators, learning to use Referential Cosplay style of various disguises and jobs they might use to get inside a building not only to use when things go south, but to help them act in character for the disguise they're playing.
The Kurapikan Disciples:
This is a highly specific group of people within Referential Cosplay Style. These people focus entirely on cosplaying Kurapika from HunterXHunter. When they first put on the cosplay, they swear to fight against a specific group and only use this cosplays power against that specific group of people, often some form of villains or a great threat that needs to be watched. In return the cosplay grants them great power, with greater power being granted the smaller the group being sworn to fight against. There are at least a couple who have sworn to enact justice on one single individual over anyone else, who are the strongest yet can't use that power. Ironically they train mostly out of cosplay to improve their base abilities and minds since they can't use the cosplay abilities on each other anyways. They understand each others dedication and also act as a support and information network for each other. However using this cosplay carries a price: forever after they gain Kurapika's signature temper whenever what they've sworn themselves against is brought up or is near and their eyes even go crimson when they're angry.
This is the Mogwai unarmed fighting art. (The Mogwai are seen here and here.) Ba'un te a wrestling/ grabbing-throwing art, where a ritual ramming (belly bash) is the starting move (instead of any kind of bowing). Most of the time it is just an "boop" and the fight continues normally, but sometimes it is like two sumos digging in and trying to push the other one around.
Bash (chest), Defense, Disarm, Escape, Grab Throw, Grab Lock, Grab Pin, Push/Shove, Offense, Root, Quick Attack (slap upside the head). With Magyeg is sometimes taught. With Knife is sometimes taught.
Magyeg is a wooden "sword club" with ridges of predator tooth (sharks, levethan, conti-dragon) embedded as the edge.
Being a child of the era, I feel ashame and embarassed as to not realize where that name came from. The name was used for a GM developed peoples and I kept the name the same when I posted up in the cultural thread.
Okay. It is going to take a while to get your mental image out of my head. It certainly would of been in character and an improvement on the movie. Gremlins: The Kung Fu Showdown. MoonHunter did a very serious search for videos and images to support those images. There are some fan images related to Gremlins 2 and an animated fan video, but they are on sites that are so potentially toxic that every security program I have won't let me go there even on the low settings.
The name is being changed to Mog'kwai Mog, gutteral kCh why
The Media wants things that are more and more dangerous to keep the jaded population watching. Still killing people and actual gladiatorial combat is frowned upon in most regions (though pay per view products get around the local censors in most places). So combine some technology with an older sport, add some flares to it, and you get a ratings success.
Shox Boxing combines the sweet science and sparking energy weapons (empowered gloves). (Note: Some fighters have subdermal plates installed to both cause flashes and insulate themselves from strikes). There are some additional maneuvers not found in traditional boxing such as the backhand or spiral backhand (which are flashy while doing an arcing strike or the power arc (both hands against a target and the gloves arc to each other).
Req: Resistance (e)
Manuvers: Absorb, Block, Flashy Blow, Jab, Power Blow, Strike, Technical (get the gloves to do cool things without tech skill), Touch/Hold, Offense.
82) Descending Cubes Style:
A martial arts gained from ultimate mastery over Tetris. The user recognizes that life is a game of tetris and that all things eventually lose, the only thing that matters is how long you last, the for the cubes will keep falling forever until it fills up and they die. The user therefore exploits this by inflicting the pain of tetris upon them. At first it seems a simple style, but it soon blossoms into realizing that all of life is a gaming of tetris where structures are built up then are suddenly destroyed- and how one can exploit this for themselves.
Start Game Strike:
The user hits a pressure point to inject their ki into the person to begin a game of tetris inside their very soul. They must play this game of tetris while doing other things and if they don't keep up they die from their tetris blocks filling up.
Colorful Block Barrage:
Fires block shaped ki blasts at people. People not playing a game of tetris merely get hit for physical damage by big blocks. However for tetris players hit by Start game Strike it adds the blocks to their internal game, making it harder to keep up.
The tetris user can as a defense, start a game of tetris themselves and turn incoming attacks into a block that they put into own internal game then when they complete a row fires the attacks that row was made of back at their opponent
Falling Block Walls:
The user instead uses their block shaped blasts to build walls to defend against attacks. However they must leave holes in the walls to make sure they stay, if the blocks complete a row they will explode, however masters of the style take advantage of this to set up traps and attacks for later.
Exploding Architect Stance:
The user enters a stance that enhances their block-building skills, allowing them to build actual permanent buildings and structures. However they must always leave at one hole in the structure or the structure will explode from its completion. These buildings look indistinguishable from normal ones.
Metropolis Ending Detonation:
Performing a mudra the user of this style remotely detonates one, some or all the buildings they've ever made. Thus does the user demonstrate that all things built will eventually be toppled.
Exploding Legion Approach:
The user of this style becomes adept at building armies. However if the army is ever completed, all the soldiers will explode at once. The user can of course make individual soldiers explode on command to sacrifice them and to keep the army from ever being complete.