My group normally reduces the difficulty by 1 for a scenario or two if we have a new character; if we have multiple simultaneous retirements, we *always* lower the difficulty by 1 for a bit.Triple retirement today. I traded out my Sun for an Eclipse, my wife was grateful to leave Squid behind and get Two Minis, and my friend swapped Angry Face for Three Arrows. We had a rough start, moving into scenario 41, which maybe starts rough for anyone? After a false start we came in with a new plan and started figuring out how to play the characters. I'm expecting good things from this group (starting at level 5 from prosperity and this being the second retirement didn't hurt).
Not a bad idea. We were thinking since the requirement is escape, we could just race out the door... except none of us is set to race out the door. Add in some area attacks and, not good. Plus we were down health and wounded from the road.My group normally reduces the difficulty by 1 for a scenario or two if we have a new character; if we have multiple simultaneous retirements, we *always* lower the difficulty by 1 for a bit.
I'll give a +1 to that. Since I'm playing solo all the solo scenarios, mini-campaigns, casual replays, and the upcoming Forbidden Circles, IIRC I've got about 60 scenarios unplayed (and that's after playing 85 games of Gloomhaven). I don't fee like I need to use the random scenario generator.One of the scenarios for a personal quest essentially has you do a random scenario and that was our experience with it. The extra difficulty effect things made it feel a lot more punishing than most missions; still winnable, but kind of mean.