Why not make your own effort at it? As Mr. Samedi examples, there are plenty of people who are enthusiastic about the time and place but don't care for old-school play. There's no iron-clad reason why there shouldn't be as many African-flavored fantasy adventure RPGs as there are faux-European ones, and the speed at which the kickstarter is being funded suggests there are a lot of people who'd really like to see more of this sort of thing. You can fire up a word processor, write the sort of thing you want to see, and with a manuscript in hand you run an excellent chance of being able to scare up funds for artists- or to convince others of like mind to donate some pieces for free if you don't care for the ones I'm putting in the public domain. If you want to just share the resultant effort for free you can post it up that way, or you can very easily sign up for a publisher account at DTRPG/RPGNow and give the market a try. In either case, if you've got a different vision of how things should work out, it's to the good of the hobby if you share it around and see what kind of fun other people can have with it.There are multiple reasons why I'm probably not going to kickstart this. From the obvious ripping off of older titles, to the disagreeable art, to the insistence that they use untranslated names for too many things(it's like naming every class in traditional fantasy game with a Latin/Germa/Norse/Greek/Persian/Indian word for the basic concept), the politicaly motivated blurb, and the lack of anthropologists and African scholars in the team.
However, the region and the proposed genre are personal favorites, so I'm probably going to buy it sooner or later if it comes about(and I doubt it will have any trouble being kickstarted).
The issue is playability. My absolute favorite setting, the one I think is the splendid creative triumph in the hobby, is Tekumel. The smoking corpses of its burnt-out incarnations litter the hobby's past because too many people have seen what a great, sophisticated, flavorful setting it was and have neglected to actually make it approachable. A setting that reads beautifully can turn into a car wreck at the table if you can't get 4-6 random people to pick up on the necessary points to function in the fictional setting.Eh... yeah, echoing posts upthread, I like the concept, but based on the project description, it sounds like this is going to be a generically African game, in much the same way that a lot of older games would mush China, Japan, Mongolia, Korea and Taiwan together and call it generically Asian - or those games in the early 00s that tossed every First Nations tribe from Nunavut to Veracruz into a blender and called it generically Native American. That doesn't really grab me; I mean, issues of Eurocentrism entirely aside, game settings are generally a heck of a lot more interesting when their cultural influences are more focused.