Proud Fianna knight of hope and peace
I admit...this was never a property I imagined playing in, but hearing their plan I can see what they're doing. So...huh. I guess tell me more.
Don't lose your head over it!Oh. My. God.
I love Labyrinth! The hour-per-scenario sounds interesting, too. I'm interested to see how that'll work.
If I can play Ludo then I'm in. If I can play a rogue goblin helping someone through the labyrinth, I'm in. If I can play a character's hat, I'm in. Oh, what am I saying. I'm in!
I find this part of the argument a little incongruous with the other two.Here's the thread I was talking about earlier:
I think one of the biggest lies we tell to ourselves is that "we want RPGs to be mainstream". If we truly did, we'd actually design accessible games, OSR wouldn't be a thing, and we'd ditch the 600 page tomes we keep gleefully churning out every year. (7/X)
You are talking about Dungeonquest now, aren't you?I could see a game with Labyrinth-sections that you lay down randomly as you enter them, with randomized inhabitants, of random loyalty to Jareth, random features, via card-draws and dice rolls; etc, etc... Pick up the features when you leave them, because the Labyrinth keeps changing; and thus, near-infinite repeat-play!
I think it's a cogent point. We have a whole community dedicated to creating throwbacks to one or two games that were created decades ago rather than (to an outsider) trying to create something new. Its the same complaint as people saying their sick of reboots and sequels and such, rather than people making original movies.I find this part of the argument a little incongruous with the other two.