It is perhaps a silly question, but are there any scenarios floating around for this rpg?
I think an individual scenario is like a Rorschach test, where as the entire game is like a stack of Rorschach test cards and a training course in how to interpret what people say. The scenario that I've put together gives the players a lot of options with how to approach the problem and what they can do in reaction to it. It is a one-shot, but it can give a good experience with figuring out what actually playing the game is like.The game feels like a Rorschach test to me, and having scenarios and such may just defeat the purpose of Lacuna.
Edit: Cross-posted with The Eye, not intended to negate what s/he said, etc.
The River The Country The Conflict Abbatoir, Boxer, Cafe, Diamond Square, Factory, Glassworks The Zoo (arboretum), The Racetrack, The Subway, The Tram, The Cafe, The Crater, The Kiosk Static: 1 - an Agent fails their first roll when attempting an action 1 - an Agent uses a technique (other than Seniority) 1 - an Agent is insubordinate to the leader or fails to perform an order 1 - an Agent sharpens a pencil 1 - an Agent consumes food or drink within Blue City or outwith Control 1 - divulging personal information 2 - Agents come into conflict with each other (+2 for Agent/Agent roll, +1 for each additional) 1 - Agents encounter one or more Spidermen (+1) TEN OOO OOO OOO OOO OOO OOO OOO OOO OOO OOO TWE OOO OOO OOO OOO OOO OOO OOO OOO OOO OOO THI OOO OOO OOO OOO OOO OOO OOO OOO OOO OOO FOR OOO OOO OOO OOO OOO OOO OOO OOO OOO OOO 000 - NO ST@TiC 010 - clouds darken. it is still raining 030 - clarence boscoe has news of 'the conflict' 050 - first hp sighting (if has not occured) 070 - the sensation that your teeth are loose in your head 090 - posters become propaganda 100 - control is eating a sandwich 011 - agent trapp 013 - coffee time 017 - air raid 019 - rubble co-exists with the buildings 200 - martial law is declared it is agent trapp 023 - spidermens
Definitely. The basic "Lacuna" session is a Hostile Personality profile, with a couple of clues about their MO, and then insertion into Blue City. The players interpret the clues they have to go looking for other clues, and eventually they find the HP, stick it with their Lacuna device (destroying the HP) and eject out.You don't "adventure" in Blue City. You create an HP. You create a static table. You let your players tell you what they think is happening, and some of it is true.
If they want a gunfight they will start a gunfight. I thought mine would. I prepared. If they want to find a clue see where they look. Lacuna is minimal in preparation. The fun, I find, is to create artifacts and put them on the table. Meaning will be created.