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[Let's learn] 13th Age

ezekiel

Follower of the Way
Validated User
The take on Orcs -- that they're almost literally the planet's reaction to pollution and overuse -- is also something I've not seen before.
Wonder how much you could tap into Sid Meyer's Alpha Centauri for this sort of thing. Orcs as psionic avengers is definitely a different take, and could be interesting. Especially if they can continue to exist as independent entities after the "planet" grumbling recedes. Maybe lift some ideas from the less-popular but similar 4e race, Wilden. Half-orcs could then be common as druids, shamans, etc. due to druid-leaning human communities welcoming orcs among their number as a sign of nature's direct and overt favor; being a half-orc would then in some sense make you a "child of nature itself."

Food for thought, at least.
 

Brightfires

Dances with a Death Mage
Validated User
Almost no one took the Emperor in my campaign, so Axis and the Empire hasn’t been very important.
Same for us... We've been to Axis a few times, but no one took the Emperor in their Icon relationships or have backgrounds particularly tied to official Imperial goings-on.

That said, for what bits we have seen, they mostly seem to mean well. The intentions seem to be above-board and generally "good", though there are details various characters have had some issues with. Mostly in how non-humans/elves/dwarves are treated. There's some definite species-ism going on in our games' Imperial culture.

My wizard/priest isn't at all fond of the way one of the local Imperial guard company's captains habitually threatens the little goblins that he adopted awhile back as followers, for instance. The little guys are remarkably well-behaved (for goblins-) and haven't actually done anything wrong, but the captain still takes swipes at them every chance he gets. He's said that "civilized communities have no place for riffraff". Kat has privately threatened to turn the guy into a newt if he doesn't cut that out. He's protective of his minions.

My rogue takes pretty strong issue with some of the arenas in Axis bringing in captive monsters for gladiatorial battles if those "monsters" belong to species that she considers "people"... People like her gnoll buddy, Pelt, for example... or the trio of weretigers that she helped escape. (She snuck into the place they were being held and freed them, getting them out of town before the event they were slated to be used in. She grumbled the whole time that "People shouldn't try to own other people" and that "People aren't toys"... She thinks it's ridiculous that the humans in Axis choose not to recognize that gnolls or weretigers actually ARE people, or that it's fundamentally wrong to keep a person of *ANY* species as a slave.)

Yeah. I guess Katlan and Nai are both sort-of proto non-human right's activists, and our Dragon Empire isn't terribly enlightened in that particular area.
 
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Pazu

Registered User
Validated User
Chapter 3: Races
Not a lot here to ask about, as it's pretty straightforward. Pick one of the two ability bonuses (which I like--think it makes it easier to build the character you want) and you get a racial ability. But if there's anything beyond the obvious in any of the racial abilities, let me know.
I just stumbled across this thread and have been 13th Age-curious for a very long time, so thanks for doing it and I am eagerly following along (and catching up) now!

Question: Having skimmed the 13th Age SRD, is it just my ignorance or is the Half-Elf racial power essentially useless for any class that doesn't use Flexible Attacks? Am I missing something?
 

AndrewTBP

You are Number 6
RPGnet Member
Validated User
No, that's right, off the top of my head. It's good for anything that uses the D20 roll to decide things like flexible attacks.
So half-elves gravitate to classes like Bard & Fighter & Commander.
 

ESkemp

Registered User
Validated User
There are also some classic-for-half-elves classes like ranger and sorcerer that aren't founded on flexible attacks, but have some built-in use. For instance, a half-elf ranger who makes a good solid hit with an odd roll can turn it into a even hit to trigger their second attack, and there are spells like the sorcerer's chain lightning (I forget its actual name) that will jump to another enemy on an even roll. I spend all my time on the GM side of the table, so I'm probably missing a few, but it's a decent selection of classes -- just not great for, say, paladins.
 

Pazu

Registered User
Validated User
Thanks for the quick followup and confirmation. I guess it doesn't make too much of a difference one way or another since it's an encounter power, but it's too bad they didn't get something more general-use like all the other races.
 

Strange Visitor

Grumpy Grognard
Validated User
I actually thought I stumbled across quite a lot of "exactly what the die roll is matters for result" powers in 13A, but maybe I'm generalizing across classes more than is true.
 

NinjaPaladin

Member
Validated User
For half elves, I have considered:
1) Let them add natural 1. It’s now at least not absolutely useless for any class — turn a 1 to a 2, turn a 19 to. 20.
2) Let half-elves choose whether they get the half-elf power or one of the elf powers (they pick which), so folks who don’t like it can take Cruel or whatever “I sometimes get an extra action because fast.”
 

Kath

The Furthest Away
RPGnet Member
Validated User
For half elves, I have considered:
1) Let them add natural 1. It’s now at least not absolutely useless for any class — turn a 1 to a 2, turn a 19 to. 20.
2) Let half-elves choose whether they get the half-elf power or one of the elf powers (they pick which), so folks who don’t like it can take Cruel or whatever “I sometimes get an extra action because fast.”
A slight tweak to 2) is to let a half-elf take either the human racial power, or any one elven one.
 

Ebonheart

Member
RPGnet Member
Validated User
I've allowed it to be used to turn a 1 into a 0. Still a miss, but lets them do miss damage, because it isn't a natural roll of 1 anymore. I expect not strictly speaking possible by thr rules, as a 0 isn't a normal result on a d20, but gave it some use before the Rogue picked up a power where it mattered.
 
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