Its less of an issue if you had exposure to D&D 4e; they worked similarly there, and similarly, a lot of what we think of as saves were moved over to attack rolls.A non-exhaustive list:
- I had intellectually known this, but this time around it really started to sink in that saves in 13A are basically unmodified. Your stats don't help, your level doesn't help. There are a few specific cases where something gives a bonus or a penalty, but it's basically just easy/normal/hard, roll 1d20. I guess I welcome comments on that, if anyone has any. Does it bug people? I'm not saying it's a problem--it's just a different design choice than I'm used to.
Honestly, most D&D derivatives are like that. Its not a surprise that True20 and M&M finally got there.
- I also started to wonder during the fight whether this game ever uses the straight attributes (not the modifiers, which obviously come up a fair bit). I saw a monster in Book of Ages that had a specific ability that triggered depending on how a roll compared to the target's (something) score, but other than that I can't think of where it would matter that you have a 14 STR instead of 15. Is there something I'm not thinking of? Would the game basically be the same if in a 2nd edition they just did the modifiers and forgot about the scores?