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[Let's Play]Choice of Magics -Second run

HK-50

Protocol and Translation
Validated User
We didn't want to see her in pain.

You realize now you should have asked permission before healing Tal, but you couldn't help it: you just didn't want to see her in pain. (Increased Empathy.)

You and Tal run across the grass until you come to a circular plaza made of obsidian. Here there are two long-dead skeletons. One, who fell at the edge of the obsidian, wears a crisp navy duelist's uniform with gold epaulettes, no doubt preserved by magic. The skull is missing. The other skeleton wears black robes, and has fallen on the grass just next to the first skeleton.

You inspect the two skeletons for any weapons you could use in a fight against the inquisitor. In the pocket of the black-robed one, you find a note with the following words:

Glamor: Philautia omnes, kleos venenum
Negation: Nihilo


You're in luck—this student was apparently going to cheat in the duel by using glamor magic to convince the enemy not to attack, followed by negation magic to blow the opponent's head off—and they've left you the cheat sheet for the magic words. You gather from the skeletons' poses that the obsidian must be antimagic. The black-robed student ran off it, and the duelist student followed, only to have his or her head disintegrated. Perhaps the duelist managed to resist the glamor and run the cheater through. But with what?
Inspecting the duelist's skeleton, you realize your luck is even better. In its hand is a black cylinder. You pick it up and urge a blade to appear.

A three-foot-long cylindrical blade of bright blue light appears and emits a faint hum. You experimentally wave it around: vwum-wum-wum. It's a luxgladius, an ancient sword of light. (Gained Fighting.)

Your dream has always been to be a wizard, not a duelist. But glamor magic is always accompanied by a slow deterioration of health known as rot, while negation magic leaves behind deadly clouds and may disturb the dark sun in ways you don't understand. And who knows what vivomancy may lead to?

This, on the other hand, is inarguably a fine weapon.

"Wow," Tal says admiringly. "Hey, here he comes. You know how to use that thing?"

1."Nope." Give Tal the luxgladius but try to use glamor magic to get the inquisitor to leave peacefully.
2."Don't need it." Give Tal the luxgladius, and cast a bolt of negation magic at the inquisitor.
3."Yell everything I need to know—I'm listening." Charge the inquisitor with the luxgladius.
Achievement Unlocked:It's Homage, Not Infringement: Found a luxgladius. (5 points)

Spoiler: Show

As-Yet-Nameless Protagonist

Magic-

Negation:0
Automation:0
Glamor:0
Divination:0
Vivomancy:1

Skills-

Ancient History: 0 (Bad)
Fighting: 4 (Good)
Subtlety: 1 (Bad)
Charisma: 1 (Bad)

Personality-

Optimism:50%/Caution:50%
Humor:50%/Solemnity:50%
Empathy:55%/Calculation:45%

Relationships-

Tal: 55 (Good)
Church: 50 (Fine)
Undiscovered relationships: 4

Kingdom-

Adoration:50%/Vilification:50%

Inventory-

Gold:100 gold
Sword
Blue Luxgladius

Students-

None

Pets-

None

The Dead-

Nobody

Plot Points-

Chapter 1:

You and Tal stumbled on an ancient magic academy.
You discovered a book of vivomancy, and an inquisitor chased you.
You found an ancient dueling ground.
 

Nate_MI

Formerly 'Raveled'
Validated User
Fuck it, we wanted to be a more active and explody mage this time through. Charge!
 

HK-50

Protocol and Translation
Validated User
Lightsaber!

"Wait, what?" Tal says as you run and charge the inquisitor.

Seeing your sword of light, the inquisitor panics and runs from you.

"Let him go!" Tal cries. "We don't want to be inquisitor murderers! We really don't!"

1.Kill the inquisitor. If he's alive, he could report back.
2.Let him run away, as Tal suggests.
3.We may as well talk to him. Cast a glamor spell and order him to come back.
Spoiler: Show

As-Yet-Nameless Protagonist

Magic-

Negation:0
Automation:0
Glamor:0
Divination:0
Vivomancy:1

Skills-

Ancient History: 0 (Bad)
Fighting: 4 (Good)
Subtlety: 1 (Bad)
Charisma: 1 (Bad)

Personality-

Optimism:50%/Caution:50%
Humor:50%/Solemnity:50%
Empathy:55%/Calculation:45%

Relationships-

Tal: 55 (Good)
Church: 50 (Fine)
Undiscovered relationships: 4

Kingdom-

Adoration:50%/Vilification:50%

Inventory-

Gold:100 gold
Sword
Blue Luxgladius

Students-

None

Pets-

None

The Dead-

Nobody

Plot Points-

Chapter 1:

You and Tal stumbled on an ancient magic academy.
You discovered a book of vivomancy, and an inquisitor chased you.
You found an ancient dueling ground.



 

Giel M

Cheers!
RPGnet Member
Validated User
Remember, kids... Glamour got us killed last time. Let's stay away from the stuff. Let him run.
 
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