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[Let's Play]Choice of Magics -Second run

Giel M

Cheers!
RPGnet Member
Validated User
2.

We went over here to talk. If we wanted to show the size of our undefined genitals, we'd have blasted their ship out of the sky on the last choice.

But we chose to come over an parlay. So let's be at least VAGUELY diplomatic about it...
 

HK-50

Protocol and Translation
Validated User
We wanted to talk.

The high magister's laugh is dry and humorless. "Well. Now you have your wish."

The high magister turns to the Senate and says something in Magisterian. Because it's similar to the ancient tongue, you can tell that he's relating your conversation so far to the Senate. You now realize what was strange about the high magister's speech: the movement of his lips didn't match the words you heard. There must be some divination spell that allows you to understand each other even though you're speaking different languages.

"We've noticed your astonishing rise to power," the high magister says to you. "It is most unusual. How did you come to have such magic?"

1."I just discovered some books in an ancient library."
2."I'm a saint, a chosen of Abraxas who casts miracles in his name."
3."I believe I am a Chosen One, destined to save the kingdom."
4."I'm just talented, I suppose."
Spoiler: Show


Saint Zig

Appearance-

A stylish person wearing a fox pendant and dark robes that seem to harbor latent malevolence

Magic-

Negation:15
Automation:8
Glamor:2
Divination:6
Vivomancy:5

Skills-

Ancient History: 5 (Good)
Fighting: 5 (Good)
Subtlety: 6 (Excellent)
Charisma: 4 (Good)


Personality-

Optimism:40%/Caution:60%
Humor:45%/Solemnity:55%
Empathy:35%/Calculation:65%

Relationships-

Tal: 45 (Bad)
Cos: 55 (Good)
Sam: 37 (Bad)
Thecla: 61 (Very Good)
Church: 40 (Bad)
Undiscovered relationships: 1

Kingdom-

Kingdom Power: 7 (Good)

Adoration:56%/Vilification:44%

Inventory-

Gold: 593 gold
Sword
Alchemy Set
Torc of Life and Death
Blue Luxgladius
Maximus Nought the Golem
Golem Manual

Students-

Seer Marie

Pets-

None

The Dead-

The Academy Inquisitor

Plot Points-

Chapter 1:

You and Tal stumbled on an ancient magic academy.
You discovered a book of vivomancy, and an inquisitor chased you.
You found an ancient dueling ground.
You killed the inquisitor.
The inquisitor fled your luxgladius, but you chased him down and murdered him.
You explored the academy library.
A divination revealed a potential ally in the form of a golem, so you took a manual on the operation of golems from the library.
You gained control of the golem.
You made your way through an ancient harpyball arena.
You went around the back way into the auditorium.
You went around the back way into the laboratory.
You obtained a dragon egg from the crow's nest of an ancient airship.
The flame from the dragon's breath threatened to consume the whole sunken academy.
You escaped the magic academy and headed for your hometown of Akriton.

Chapter 2

You flew up the coast of the Negative Sea back to Akriton.
You told your parents that you now wield great power.
You met a hat seller but bought nothing from her.
You taught Seer Marie real magic.
Seer Marie told your fortune with kalot cards.
You allowed a thief to steal from Fruitseller Fran.
You parted and destroyed the death cloud threatening Akriton.
In jail, you heard you have visitors from the capital.

Chapter 3

Your visitors introduced themselves as the inquisitors Blessed Sam and Blessed Jacob, and they asked you some questions.
Blessed Sam asked you to heal his pet dragon, Thomas.
Sam left you bound, and you remained captured and set to be brought to the capital.

Chapter 4

You found yourself captured in the basement of the Cathedral.
You waited in the dungeon of the Cathedral, hoping for rescue.
The hierophant came to make an offer of sainthood to you.
You became a saint.

Chapter 5

You briefly returned to Akriton to prepare for sainthood.
You refused to turn over your magical items, and the offer to become a saint was rescinded.
You visited an artifact seller in the market who sold a variety of rare items, including something called a fateshaper.
Seer Marie told a fortune in which time is running out, things would come back from the past to haunt you, and you needed to pick something to concentrate in.
She said further you would have your choice between power and chaos, ingenuity and a desperate plan, a shattering crown, a monster with an all-seeing eye, and a tree hiding an enemy, and that you should embrace the magics of the sun when you walk in the shadow of death.
The queen offered you a position as an advisor, which you accepted.

Chapter 6

You returned to the capital, summoned by the queen for an interview.
You became an unofficial magical advisor to the queen.
You moved into the royal palace.
Spymaster Dol reported sightings of the Neighbors' airships near the Negative Sea.
The queen asked you to determine in what ways the kingdom should adopt magic to stay competitive with the Magisterians.
Blessed Sam became Blessed Advisor Sam when you arrived at court.
You recommended using negative energy as the main way to power the kingdom's industry and military.
You suggested the queen use glamor magic when interacting with the people.
Your power plants and factories came online without a problem.
You learned from a book that negative burn and rot cancel each other out.
Cos revealed a penchant for piloting.
A visit to your mother turned deadly when she turned out to be a shapeshifter, who attacked you with a knife.
Your mother recalled the shapeshifter was Fruitseller Fran.
Your mother's house was destroyed by a Magisterian bombardment.
You surrendered and allowed yourself to be captured.

Chapter 7

You were brought before the high magister and made to answer his questions before the Magisterian Senate.
 

HK-50

Protocol and Translation
Validated User
We're just talented.

"Hmm," the high magister says. "I suppose that much might be true. But you must have discovered some texts of the ancients or something similar. You can't have rediscovered so much, so quickly without help. So tell me—where did you discover such texts?"

1.Give him the correct location of the sunken academy.
2.Give him a fake location for the sunken academy.
3.Refuse to answer.
Spoiler: Show

Saint Zig

Appearance-

A stylish person wearing a fox pendant and dark robes that seem to harbor latent malevolence

Magic-

Negation:15
Automation:8
Glamor:2
Divination:6
Vivomancy:5

Skills-

Ancient History: 5 (Good)
Fighting: 5 (Good)
Subtlety: 6 (Excellent)
Charisma: 4 (Good)


Personality-

Optimism:40%/Caution:60%
Humor:45%/Solemnity:55%
Empathy:35%/Calculation:65%

Relationships-

Tal: 45 (Bad)
Cos: 55 (Good)
Sam: 37 (Bad)
Thecla: 61 (Very Good)
Church: 40 (Bad)
Undiscovered relationships: 1

Kingdom-

Kingdom Power: 7 (Good)

Adoration:56%/Vilification:44%

Inventory-

Gold: 593 gold
Sword
Alchemy Set
Torc of Life and Death
Blue Luxgladius
Maximus Nought the Golem
Golem Manual

Students-

Seer Marie

Pets-

None

The Dead-

The Academy Inquisitor

Plot Points-

Chapter 1:

You and Tal stumbled on an ancient magic academy.
You discovered a book of vivomancy, and an inquisitor chased you.
You found an ancient dueling ground.
You killed the inquisitor.
The inquisitor fled your luxgladius, but you chased him down and murdered him.
You explored the academy library.
A divination revealed a potential ally in the form of a golem, so you took a manual on the operation of golems from the library.
You gained control of the golem.
You made your way through an ancient harpyball arena.
You went around the back way into the auditorium.
You went around the back way into the laboratory.
You obtained a dragon egg from the crow's nest of an ancient airship.
The flame from the dragon's breath threatened to consume the whole sunken academy.
You escaped the magic academy and headed for your hometown of Akriton.

Chapter 2

You flew up the coast of the Negative Sea back to Akriton.
You told your parents that you now wield great power.
You met a hat seller but bought nothing from her.
You taught Seer Marie real magic.
Seer Marie told your fortune with kalot cards.
You allowed a thief to steal from Fruitseller Fran.
You parted and destroyed the death cloud threatening Akriton.
In jail, you heard you have visitors from the capital.

Chapter 3

Your visitors introduced themselves as the inquisitors Blessed Sam and Blessed Jacob, and they asked you some questions.
Blessed Sam asked you to heal his pet dragon, Thomas.
Sam left you bound, and you remained captured and set to be brought to the capital.

Chapter 4

You found yourself captured in the basement of the Cathedral.
You waited in the dungeon of the Cathedral, hoping for rescue.
The hierophant came to make an offer of sainthood to you.
You became a saint.

Chapter 5

You briefly returned to Akriton to prepare for sainthood.
You refused to turn over your magical items, and the offer to become a saint was rescinded.
You visited an artifact seller in the market who sold a variety of rare items, including something called a fateshaper.
Seer Marie told a fortune in which time is running out, things would come back from the past to haunt you, and you needed to pick something to concentrate in.
She said further you would have your choice between power and chaos, ingenuity and a desperate plan, a shattering crown, a monster with an all-seeing eye, and a tree hiding an enemy, and that you should embrace the magics of the sun when you walk in the shadow of death.
The queen offered you a position as an advisor, which you accepted.

Chapter 6

You returned to the capital, summoned by the queen for an interview.
You became an unofficial magical advisor to the queen.
You moved into the royal palace.
Spymaster Dol reported sightings of the Neighbors' airships near the Negative Sea.
The queen asked you to determine in what ways the kingdom should adopt magic to stay competitive with the Magisterians.
Blessed Sam became Blessed Advisor Sam when you arrived at court.
You recommended using negative energy as the main way to power the kingdom's industry and military.
You suggested the queen use glamor magic when interacting with the people.
Your power plants and factories came online without a problem.
You learned from a book that negative burn and rot cancel each other out.
Cos revealed a penchant for piloting.
A visit to your mother turned deadly when she turned out to be a shapeshifter, who attacked you with a knife.
Your mother recalled the shapeshifter was Fruitseller Fran.
Your mother's house was destroyed by a Magisterian bombardment.
You surrendered and allowed yourself to be captured.

Chapter 7

You were brought before the high magister and made to answer his questions before the Magisterian Senate.
 

Giel M

Cheers!
RPGnet Member
Validated User
1.

Why would we lie? We burned down and collapsed that academy anyway. And we sorta need these people to like us for whatever plan we seem to have. Or at least not kill us.
 

HK-50

Protocol and Translation
Validated User
We give them the location.

You give the high magister the correct location for the sunken academy, hoping its destruction was complete enough that they won't be able to retrieve anything of interest.

"I like that you're willing to cooperate," the High Magister says with a tight smile. "Perhaps we can peacefully do business after all. The Magisterian Empire has long wished to retrieve the spoils we hid away so long ago. Much was lost back then."

Though the high magister doesn't say so explicitly, you gather that the old kingdom knew magical secrets that the Magisterians did not. That's interesting.

"Our spies tell us that you have begun to build factories all around your kingdom that draw their power from the dark sun itself," the high magister says. "Why so reckless? Why so sudden? Do you not understand that such magic threatens to get out of hand and destroy you, and perhaps us as well?"

1."We were just trying to defend ourselves from you."
2."I want to bring back the wonders of the ancients."
3."We saw your scout ships and wanted to create our own wonders."
Spoiler: Show

Saint Zig

Appearance-

A stylish person wearing a fox pendant and dark robes that seem to harbor latent malevolence

Magic-

Negation:15
Automation:8
Glamor:2
Divination:6
Vivomancy:5

Skills-

Ancient History: 5 (Good)
Fighting: 5 (Good)
Subtlety: 6 (Excellent)
Charisma: 4 (Good)


Personality-

Optimism:40%/Caution:60%
Humor:45%/Solemnity:55%
Empathy:35%/Calculation:65%

Relationships-

Tal: 45 (Bad)
Cos: 55 (Good)
Sam: 37 (Bad)
Thecla: 61 (Very Good)
Church: 40 (Bad)
Undiscovered relationships: 1

Kingdom-

Kingdom Power: 7 (Good)

Adoration:56%/Vilification:44%

Inventory-

Gold: 593 gold
Sword
Alchemy Set
Torc of Life and Death
Blue Luxgladius
Maximus Nought the Golem
Golem Manual

Students-

Seer Marie

Pets-

None

The Dead-

The Academy Inquisitor

Plot Points-

Chapter 1:

You and Tal stumbled on an ancient magic academy.
You discovered a book of vivomancy, and an inquisitor chased you.
You found an ancient dueling ground.
You killed the inquisitor.
The inquisitor fled your luxgladius, but you chased him down and murdered him.
You explored the academy library.
A divination revealed a potential ally in the form of a golem, so you took a manual on the operation of golems from the library.
You gained control of the golem.
You made your way through an ancient harpyball arena.
You went around the back way into the auditorium.
You went around the back way into the laboratory.
You obtained a dragon egg from the crow's nest of an ancient airship.
The flame from the dragon's breath threatened to consume the whole sunken academy.
You escaped the magic academy and headed for your hometown of Akriton.

Chapter 2

You flew up the coast of the Negative Sea back to Akriton.
You told your parents that you now wield great power.
You met a hat seller but bought nothing from her.
You taught Seer Marie real magic.
Seer Marie told your fortune with kalot cards.
You allowed a thief to steal from Fruitseller Fran.
You parted and destroyed the death cloud threatening Akriton.
In jail, you heard you have visitors from the capital.

Chapter 3

Your visitors introduced themselves as the inquisitors Blessed Sam and Blessed Jacob, and they asked you some questions.
Blessed Sam asked you to heal his pet dragon, Thomas.
Sam left you bound, and you remained captured and set to be brought to the capital.

Chapter 4

You found yourself captured in the basement of the Cathedral.
You waited in the dungeon of the Cathedral, hoping for rescue.
The hierophant came to make an offer of sainthood to you.
You became a saint.

Chapter 5

You briefly returned to Akriton to prepare for sainthood.
You refused to turn over your magical items, and the offer to become a saint was rescinded.
You visited an artifact seller in the market who sold a variety of rare items, including something called a fateshaper.
Seer Marie told a fortune in which time is running out, things would come back from the past to haunt you, and you needed to pick something to concentrate in.
She said further you would have your choice between power and chaos, ingenuity and a desperate plan, a shattering crown, a monster with an all-seeing eye, and a tree hiding an enemy, and that you should embrace the magics of the sun when you walk in the shadow of death.
The queen offered you a position as an advisor, which you accepted.

Chapter 6

You returned to the capital, summoned by the queen for an interview.
You became an unofficial magical advisor to the queen.
You moved into the royal palace.
Spymaster Dol reported sightings of the Neighbors' airships near the Negative Sea.
The queen asked you to determine in what ways the kingdom should adopt magic to stay competitive with the Magisterians.
Blessed Sam became Blessed Advisor Sam when you arrived at court.
You recommended using negative energy as the main way to power the kingdom's industry and military.
You suggested the queen use glamor magic when interacting with the people.
Your power plants and factories came online without a problem.
You learned from a book that negative burn and rot cancel each other out.
Cos revealed a penchant for piloting.
A visit to your mother turned deadly when she turned out to be a shapeshifter, who attacked you with a knife.
Your mother recalled the shapeshifter was Fruitseller Fran.
Your mother's house was destroyed by a Magisterian bombardment.
You surrendered and allowed yourself to be captured.

Chapter 7

You were brought before the high magister and made to answer his questions before the Magisterian Senate.
You gave the high magister the real location of the sunken academy where you learned magic.
 
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