Master of Mutant Design
The one in the Monster Manual is part brass dragon. Which I think is why the dragonne is a desert dweller.
I always kind of suspected that the name was a portmanteau of Gygax's invention, combining dragon and gonne (an early modern spelling of "gun"). But I have no evidence of that; it just makes sense to me given his fondness for wordplay and late medieval/early modern warfare.I also keep suspecting that the idea of a kind-of-dragonish creature with a deafening roar might at some point have been inspired by early cannons and firearms, especially from those eras when their makers still liked to stylishly decorate those. I'm pretty sure snake and dragon heads were pretty common motifs for a time, and I wouldn't be at all surprised to learn that there were some "lions" in the mix as well.
Plot hook: The PCs have to take on a mad wizard (of course) who kidnaps random "unimportant" folk and subjects them to dusanu in a "controlled lab setting" precisely in order to puzzle out where those darned cloaks keep coming from.A dusanu looks like a mold-encrusted skeleton in a tattered cloak; I presume the tattered cloak is standard issue, and is given to all dusanu.
Hm. Are dusanu undead, or are they more some weird magical fungal lifeform? (In particular, can they be turned?)Is there not a section for undead?
There is. We're coming to it after we get done with Monsters.Is there not a section for undead?
They are not. They're mold-monsters.Hm. Are dusanu undead, or are they more some weird magical fungal lifeform? (In particular, can they be turned?)
Yes, I really hate names like this. You either have to exagerate the pronunciation and sound ridiculous, or you just say 'dragon.' It fails as a name!But hampered by the demon/daemon problem -- the name is spelled differently from a very similar monster, but no one is quite sure if it's pronounced differently. So you end up getting the same tortured pronunciations of "dragonne" (drag*OWN) that people try for "daemon" (day*MON).