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[Let's Read] Airships

The Discerning Gentleman

Has Transcended
Validated User
Vampiric Engines

While the necrotic engine feeds on the bones and flesh of the dead, the vampiric engine devours their blood and life force. The screams of those strapped into a vampiric engine often echo for days as they struggle to survive the draining ministrations of these foul devices. While dangerous to use, these engines are very popular amongst evil creatures that have little difficulty finding slaves or other unfortunates to strap into the machine.
They do, however, have a serious impact on the crew, who often find themselves worrying more about whether or not they are going to end up in the machine than they do about tending to their own jobs.


Bonus: Vampiric Engines are able to provide an enormous amount of power, provided they have enough living bodies from which to draw fuel. Like necrotic engines, it is the HD of the drained creature that provides the power for the engine.

Penalties: The engine requires living creatures for fuel, each of which must be bound and attached to the engine. If the creatures escape, the engine doesn't have any fuel, which can lead to some interesting, and fatal, incidents.

Fuel Cost: The fuel for this type of engine comes in the form of living, breathing creatures. For every HD or level of life energy possessed by a creature, it provides 5 power factors for one hour. At the end of each hour, the life energy used is destroyed. This inflicts a negative energy level on the 'fuel' creature, which remains in effect until removed ( as per normal), or until the target dies.The creatures used for fuel need not be intelligent; any creature with HD can fuel the engine, with the exception of undead and constructs.
The cost for such fuel creatures is variable - I some areas, individuals aren't for sale for any reason, and even prisoners aren't offered up for such a cruel fate. In less restricted regions, however, anything is for sale, and using the life force of someone as fuel for your airship is no different than slaughtering a cow for food. In some communities, criminals who cannot be rehabilitated are sometimes sold to owners of these types of ships as a type of execution.
Most vampiric Engines are designed to accept fuel from more than one creature at a time, allowing for the creation of truly impressive amounts of lifting power. While no more than 10 creatures can be to an engine at once, large vessels may have more than one of these engines.


Size: One ton plus on ton per harness to attach the individual. This engine takes up one critical hit slot.

Catastrophic Failure Result: If the airship is reduced to zero hull points, it is considered to have suffered a catastrophic failure, but no other I'll effects occur.

Next time, Wood- Burning Engines...
 
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Base Delta Zero

Registered User
Validated User

The Discerning Gentleman

Has Transcended
Validated User
Wood-Burning Engines

The original, and still most common, airship engine relies on burning wood to create its energy. Smokers, as they are often called, are dirty, inefficient engines that require a large supply of fuel to cover any distance at all. Still, the fuel is cheap, and the engines are inexpensive and easy to maintain, making them ideally suited for adventurers or low-rent types to purchase and use in their airships.

Bonus: None. The advantage of this type of engine is its low cost.

Penalty: Wood- burning engines generate a great deal of smoke and stinking fumes, which is vented outside and can be seen for quite some distance. Anyone attempting to spot a Wood-Burning airship received a +4 bonus due to this cloud of exhaust.

Fuel Cost: 5sp per hour per power factor. One ton of wood provides roughly 500 hours of fuel for an engine with one power factor.

Size: 2 tons per 10 power factors, 1 critical hit slot per 50 power factors.

Catastrophic Failure Results: None

Next time, Creating the Engine...
 

DMH

Master of Mutant Design
Validated User
They should have mentioned some offensive and defensive uses for the smoke. And the main advantage of wood burners is the abundant fuel supply. Anything from abandoned huts (hopefully abandoned) to forests can be used as long as there is somewhere to land. Hell, a caster with Plant Growth could turn seedlings into an every lasting supply and keep the ship in the air for decades (said plants also producing food and more seed).
 

DMH

Master of Mutant Design
Validated User
Well defensive is mostly producing a large enough cloud to conceal the ship and possibly something else that is immune to the smoke. Having a wing of gargoyles trailing the ship, waiting for combat is a nasty surprise that can be hidden below decks when the ship has landed.

Offensive is moving the ship so that the wind will blow the smoke onto the enemy. This does give them concealment but will also make their range of vision limited and they have to deal with the choking and particles in the eyes that comes with smoke. It would make a better weapon against something that can't move, like a building, but does make for an added element in ship to ship combat.

And none of that includes elements that may result from using fuel from magical plants. There the sky is the limit, though the dangers also apply to the ship with the wood burning engine.
 

DMH

Master of Mutant Design
Validated User
If you really want them to hate me, have some of the smoke still combustable. With some spells or fire arrows, it could cause one hell of a light show and torch anything within it. Of course the ship with the engine must be fireproof or stop using the engine long enough to get a break in the smoke large enough not to burn itself.
 

Blizzardborn

Hiding in a snowdrift
Validated User
So, essentially the idea of using a plasma drive as a short range beam weapon? One way to get rid of tailgaters.
 
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