Next up on our hireling list is the jeweler. They typically have 1d6x1000 gp on hand with which to purchase gems and jewelry looted from dungeons. Magic-users require a jeweler to manufacture magical pieces of jewelry. It takes a jeweler one week per 30 gp of value, and they get paid 10 gp a week.

Men-at-arms are what other versions of D&D call mercenaries, although B&T specifically states they can be hired by the adventurers to "aid their assaults on dungeons." I assume that means men-at-arms will venture into dungeons? There are four types: archers, horse archers, infantry, and cavalry. Archers are armed with bows, crossbows, or slings, and are paid a weekly wage equal to 10% of the total cost of their armor and primary weapon. There's a provided table to randomly determine their armor and weapon. Hafling slingers and elven archers gain a +1 to hit and charge double. That's a pretty cool way of figuring costs, and it gives a lot more flexibility on the mercenary type.

Cavalry are paid a weekly wage equal to 10% of the combined value of their armor and horse. There's another table that can be used to randomly determine armor and mount. Horse archers can fire their short bows while mounted with no penalty. They ride light horses, wear leather and carry short bows and short swords. They charge 12 gp per week. Infantry, like the first two, charge 10% per week of their combined armor/primary weapon cost, and there's a table to randomly determine their gear.

So, let's try this out. For reference, in B/X (X22) a mounted archer costs 15 gp per month, a heavy footman (chain, shield, sword) charges 3 gp a month and a heavy horseman (plate, sword and lance) charges 20 gp per month. Using the B&T rules, a mounted archer costs 48 gp per month, a heavy footman would charge 16 gp per week or 54 gp per month (chain is 150 gp, plus a sword which is 11 gp) and a heavy horseman costs 100 gp per week (assuming plate plus heavy warhorse) or 400 gp per month. I am all of a sudden less than impressed by this method. I assume the difference is that in B&T it is implied men at arms will venture into a dungeon, but I would probably just go ahead and use the numbers for B/X.