I'm excited. The first copy of the magazine I own is #24 so I can finally start reading along with the thread.
Fineous fingers is still on vacation, the lazy bugger. Honestly, they're monthly strips. How hard is it to get a decent buffer up? Many comics of similar size manage daily or several times weekly schedules for years with no trouble.
Most of us Yanks know what we know about the Spanish Armada from watching Erol Flynn movies on Saturday afternoons. As those seem to be gone from network TV, I have no idea where the current generation of young Americans are going to learn about that sort of thing.The Armada Disasters: This is something most of us (or at least the brits, cant say for the rest of the world) learnt in high school. The spanish got their asses kicked and then sunk, and as a result there are huge wodges of sunken treasure to be found. Or in other words, a stonking great real world adventure hook. Not a brilliant article, but it does the job.
A good chunk of this gets repeated in the DMG, and is one of my favorite sections. I usually give it a good skim when world-building.The place of social class in D&D: Gary thumbs his nose at the concept of tables for social class and occupation, and the implicit generic medieval setting they contain. He then goes on to encourage you to create your own systems of government for the various places in your world, including ones that do not exist in the real world such as magocracies, and defining their class structures and relationships to one-another. Another strong article that shows that larger considerations of setting were really starting to become an issue for the TSR guys.
Expect that to return as a theme in literature in the near future. The pendulum, she swings...(ahh, the 70's and 80's, when you could get away with characters who's only motivation is doing evil because they are evil. ) We are not impressed.
Yeah, I didn't get into reading it regularly for another 40 or so issues, but I remember every issue seemed to be bursting with cool ideas or neat tidbits. It usually took me a week or so back in elementary school to really pick the bones clean of every issue. From my point of view, you're on the bleeding edge of the magazine's heyday.Once again, I'm feeling more than a little full up after reading this one. There's no way I'm going to remember everything reading at this rate. There's going to be enough stuff in the run that you could never really use it all, and that's really hitting me now. Still, the only way out is forward, so on with the adventure.
IIRC these two articles marked the debut in The Dragon of Tom Moldvay, who would shortly thereafter (or perhaps already had) join the TSR staff and make a big impression via his edit/revision of the D&D Basic Set and several classic modules (Isle of Dread, Castle Amber, The Lost City, etc.).The Dragon Issue 26: June 1979
Giants in the earth: Another article that is intended as a recurring one, this is where they stat out characters from various books for D&D. Of course, as D&D cannot properly emulate them, they have to break the rules that PC's are limited too to represent them. They are also disgustingly overstatted, with not a single attribute below 13. I just have to sigh at this.
Dragons bestiary: Barghests! Another classic and rather dangerous monster appears in recognizable form. It grows in power as it eats people, then goes back to gehenna once fully grown. Has a rather sinister looking set of small print at the bottom, whereby all monsters published become the intellectual property of TSR. I guess they really are wising up when it comes to legal crap. Very interesting, for the changes in presenting style it represents with plenty of description and ecological stuff.
It's quite likely. The articles are (for some reason) authorless in the RPG.net Index entry for this issue, but the next couple of issues in the Index have him listed as doing Giants in the Earth.IIRC these two articles marked the debut in The Dragon of Tom Moldvay, who would shortly thereafter (or perhaps already had) join the TSR staff and make a big impression via his edit/revision of the D&D Basic Set and several classic modules (Isle of Dread, Castle Amber, The Lost City, etc.).
I thought I screwed up the entry, but upon checking it seems that there was no author listed in either the article or the contents of that issue.It's quite likely. The articles are (for some reason) authorless in the RPG.net Index entry for this issue, but the next couple of issues in the Index have him listed as doing Giants in the Earth.