Well, its the kind of thing that's cool in moderation, but gets tiresome in large amounts. Splashes of color in a monochrome world are tremendously noticeable. Splashes of color in a tie dye psychadelic morass just get lost. What was cool in a few monster articles loses its thrill when we're seeing hundreds of hundred+ page books on the subject, as we had by the end of the Realms 90's heyday.Having reread my old Dragon issues a couple of years ago, I was definitely struck at Greenwood's facility for using extraneous details to give the impression of a larger, living world. I can't say that I'm that fond of his overall worldbuilding or other storytelling elements, but he always has impressed me in generating interesting psuedohistories and flavor in his articles and settings. Sometimes it does result in silly levels of detail (did we really need to have articles on all the types of trees you can find in Realms' forests), but it does good things for verisimilitude.