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This was the first issue I ever saw, and it blew me away.
(thinks back to the computer games of 1982 or so)Dragon Issue 63: July 1982
Particularly interesting is how much less simulationistic computer games have become, despite being able to model reality more accurately.
You know what's really funny?I never thought of it at the time, but the troupe-style organization from Ars Magica would certainly fit in an old school game. Very different sensibilities, but the same basic structure. All the PCs play wizards and deathmasters and clerics and druids and illusionists and, well, spellcasters. The grogs (fighters, paladins, and such) are effectively a pool of henchmen that the group plays and rotates out as they (inevitably) get slaughtered. Each commands a handful of men at arms that do all the things cannon fodder do. The PCs might have a professional (if distant) sense of responsibility for their pawns, or they might maneuver them with all the callousness of a Grand Master utilizing a chess piece. The skilled types, whether trap-detectors (thieves), or just all those miscellaneous hirelings in the DMG, are hired as needed or kept on retainer (the potential for a siege engineer or sapper and crew in a dungeon is almost limitless). Troupes aren't that far from the D&D default.