I'm a boat
Wow, just realized something. He's the author of GURP IST, the fairly well regarded super hero setting book (which was built upon the rather poorly regarded rules of the original GURPS Supers).Out on a limb is rather short this issue: We have yet more psionics nitpicking from Robert M Schroek.
The best single thing about this article was all the illustrations. I know I had the hardest time trying to figure out what all those obscure gems actually looked like, based soley on the descriptions in the DMG.The many facets of gems: Hmm. Starting off our features this month is a 10 page article about various types of gemstone. One of those things, like herbalism, ecology or fantasy languages, that's fascinating if you're into it, and interminably tedious if you're not. And on this particular subject, I'm afraid I must confess I fall into the not camp. Not to disparage the quality, or game-usefulness for those of you who want to challenge your PC's by setting them specific requirements for building their magical items. Or the rather good bibliography which shows that the author must have put a lot of work into this. But frankly, putting it as the leading article? If I were editor, there is no way that would have happened. Oh well, can't please all the people all of the time.
Lots of other GURPS stuff also. And he wrote "The City Beyond the Gate," the module from issue #100.Wow, just realized something. He's the author of GURP IST, the fairly well regarded super hero setting book (which was built upon the rather poorly regarded rules of the original GURPS Supers).
Like many other mythological creatures, the MM's rakshasha were only loosely based on the original sources. Also, they were one of the strangest beasts from a mechanical standpoint, especially with their susceptibility to blessed crossbow bolts and huge spell immunity. This was a good, solid article providing some of the mythology behind the classic Indian monster (anything that introduces 11 year olds to the Ramayana is a good thing), and a more reasonable (if not more flavorful) set of stats.Never the same thing twice: Rakshasas. One of the scariest and most flavourfull monsters in the game, thanks to their brutal resistances and highly customisable powers. Scott Bennie looks at them, and their mythical inspirations. Obviously, D&D couldn't fit them all into a single monster, but it actually hasn't done too bad a job this time at converting them to a coherent gameable form. Like Lunars, their reputation as illusionists somewhat exceeds the reality, and is based largely on their ability to disguise themselves. Still, if you enjoyed deceiving people, that kind of misrepresentation and manipulation is exactly what you'd do as well. We also get a load of new crunch in the form of two variant high power rakshasas, and their god, Ravanna. Another of those cases where the game, and it's foibles are illuminated, while still providing some useful and interesting stuff. And more evidence of their ability to better balance fluff and crunch. Which is cool.