Perhaps my favorite D&D support product ever. Got much use out of it, and I feel it strikes the proper balance between giving you enough detail to spark the imagination without giving you so much that you feel that you must play the "One Great Story," whether you want to or not. I always loved how all families kicked the kids out at 16 (or maybe it was another teen year) to force them to be adventurers for at least one year, as it explained where all those pesky adventurers keep coming from.More importantly, we also have GAZ1: The grand duchy of Karimeikos. Finally, they've decided to put out info on the Known World setting beyond the minimum of what is needed for the current adventure. This is a very big sea change in their worldbuilding style. Before you know it, we'll be in the early 90's in all their richly tapestried glory. Let's do this.