I imagine that the kind of group that would enjoy having one on the team would be the same kind of people who like their wands of wonder and decks of many things. Funny how intermittent reward can actually produce stronger emotional effects than consistent reliable ones.Thanks for the kind words about my article, The Wild Warriors. It was my first one, so I wanted to do something easier, so updating an old article to make it more compatible with the new rules for barbarians in UA seemed like a good idea.
You are right about the PC aspect. It was a lot of fun to play in the playtest, but caused interesting problems in the campaign. However, I did have one player who absolutely LOVED the violence, and just wouldn't give him up, until he died a Glorious (if extremelly violent) death.