Ah, yes, the old fix one thing, and it opens up a load of other problems that you have to fine tune, until eventually you decide it's a bad job and easier to stick with the current system, or get a whole new one. Been there, done that.Not without changing the skill mechanic pretty dramatically. :snip:
Either way, it's more of a change than they were willing to make.
Hah. And many of those are less than a year from release. I wonder what the printing turnaround time for products was in that period.Some of the books are quite clearly mockups, which is probably unsurprising; both the character sheets and the third Monstrous Compendium volume have different covers than what they were eventually released with.
Edit: Taking another look, I think they all might be mockups. I believe that the first two volumes of the Monstrous Compendium differed slightly on release from what's shown there. (Namely, no box around the cover illustrations.)
Here's Mike Breault's take on the whole business. (starting at post 11) Seems like despite gestating for over 3 years, the final product was a bit of a rush job, and Zeb had to do some heavy writing to get things to full book size.I seem to recall that Gygax wasn't actually the author of the majority of OA, despite his name being given the prominent place on the cover. Anybody recall?
The fact that half-orcs were so often assassins probably didn't help, along with the craptacular cleric/assassin option, where cleric only went to 4, and then was eating up half your xp for no return for the rest of your career.