Hiding in a snowdrift
Those joke spells were really useful for botched or cursed scrolls.
Funny you should ask. There was a thread about it on Canonfire just a few days ago.Dragon Magazine Issue 144: April 1989
Greyhawk also gets a rather specific module, WG9: Gargoyle. Play a gargoyle trying to get their wings back. Very curious sounding indeed. Any opinions on this one?
Gargoyles, Puppets, and Child's Play are the trifecta of hated adventures. Practically the adventure counterparts to the Rose Estes Greyhawk novels.canonfire said:The Gargoyle module! Now I'm sure you all know what this poorly written piece of cow-tripe is all about, so I won't go into great detail about it. I've honestly never played it but, only skimmed through it's pages to be fair. I can say with no shame however that when I read the introduction and took note that the module is centered around two half-orc assassins named "Tom & Jerry" I felt for an instant that I was accidentally reading Castle Greyhawk by mistake (only this one wasn't funny.)....So I continued reading, the story was terrible, the creatures whom I now refer to as "[deleted sexual orientation slur]-goyles" were awful, the story arc was a travesty and the poorly made pre-generated PC's we laughable. I mean who actually has a deep burning desire to spend so much time on a vast campaign playing as a dwarf named "Hothands" of all things?!?!?
I mean the the last line in the entire story was "How did you make it to the top of gargoyle peak in the winds without your wings?" and the gargoyle king answers with " I climbed." My jaw dropped after reading that, I mean this mod should have been career suicide at TSR if you ask me, could be why they let Skip Williams loose from the staff at TSR only resigning him to editorial jobs.
But I digress (Not very much though.) The module does give some insights about the surrounding areas, but that's about all it really offers.
Now from what I've read, most GH fans do not consider gargoyle as canocial. Am I being too harsh on this one. It does "feel" like Greyhawk, but at the same time, it feels...very wrong somehow.
Brutal. It's no wonder greyhawk died in the early 90's, if this is what they thought people wanted to buy. Forced whimsy and immaturity just makes people feel patronised.Funny you should ask. There was a thread about it on Canonfire just a few days ago.
The thread title was "Worst piece of crap on Oerth..."
Gargoyles, Puppets, and Child's Play are the trifecta of hated adventures. Practically the adventure counterparts to the Rose Estes Greyhawk novels.
Strange Battletech fight; each player is new, so strange tactics referred to; the combatants are also a married couple who refer to their own mechs with codenames, which was frustrating at first (Wolverine called "little death", Goliath called "big death"), but as it's turn-about commentary, you can work out which mech is which.Dragon Magazine Issue 144: April 1989
Through the looking glass: Battle recaps! We haven't had those since the Strategic Review days! Once again they're delivering goods more interesting than endless reviews in this column. In the Battle for Headquarters hill, Robert tells a tale of an assault on a space observatory, using the Battletech rules. With a complete list of the units used, a map of the area, and a description of the battle from the perspectives of both players, this is rather well done, giving me a very clear turn by turn picture of what happened, and the rules of the game. As is typical of these games, both sides had rounds when they couldn't hit anything at all. But they soon had a winner. This definitely makes an interesting diversion from our usual fare, although I suspect I would grow bored if they did it every issue. Still, if they cover battles in different systems each time, they could probably keep this going for a year or two.
I really liked this article. Littlefang or even Goldworthy would be a good fit with the Keep on the Borderlands. Stick the fortress on the path leading up to the town, and the chokepoint is well guarded.Strongholds three: A very useful article here. Arthur Collins does exactly what you'd expect from the title, and gives us three very different strongholds to insert into your game. All are logically designed to serve a purpose, and be advantageous to the people living within, rather than just some dungeon crawl. Littlefang is designed to give you a tactical stronghold in mountainous terrain, letting you control a travel route and bombard anyone who attacks with missiles while they have a tricky time even getting to the walls. Are you ready to pay the toll? Niriath Henning is a castle glamoured to appear as an elf hill. While designed to be aesthetically pleasing, with plenty of open space in the courtyard, it's certainly not without mundane defences either, and since it's inhabited by elves, expect lots of spell based attacks. Goldworthy castle, on the other hand, is designed as an exceedingly tough conventional fortress. Hard to get into, and easy to attack out of, it has extensive walled courtyards between the outer walls and the actual castle, so even if you penetrate the first line of defense, you're now being bombarded from all sides instead of just one. Since this is basically three half-adventures, (just give them a location, flesh out inhabitants and add plot) this is pretty handy. As they're pretty good as well, I have no hesitation about using them. He is becoming one of their more notable freelancers.