Quest for the Silver Sword was quite good fun. I ran it in an OD&D game a year or two after it came out, and then about 10 years later played it in a 3.5 campaign, where it had been scaled up to work with higher level characters. We were around 7th level at the time.D&D is also still on a baby's first adventure kick. Quest for the silver sword doesn't even have some arcane product code. Just a basic item retrieving plot. Off you go then. Come back in one piece please.
My younger brother and I had fun back in the mid '90s playing this game, even with the irritating rules cruft (it combined simulation and gameyness in ways that didn't always make consistent sense). Still the only miniatures game I've ever played that took the concept of command and control to the point that having crappy leaders could mean that they mis-interpret or ignore your orders and do something completely different.Fantasy Warriors is Grenadier's attempt to provide a system for their many minis. It gets a solid rather than brilliant result. It's easy to learn, and the minis that come with it are quite nice, but there is some irritating rules cruft, and no sample scenarios at all. A new edition could make quite a few improvements.