Is there a reworked version of the unborn based on this version of construct?Construct (+5 XP): The NPC is inorganic or manufactured. It is immune to poison and disease, and takes only half damage from attribute, sneak attack, stress, and subdual damage (rounded down, minimum 0) and never gains the bleeding condition. It ignores a total number of instances per session of the fatigued and shaken conditions equal to the standard number of starting action dice according to its threat or career level. When determining critical injuries, it uses a d10 instead of a d20. It regains vitality normally but does not naturally heal wounds, though it may be Mended with a successful Crafting check using the Medicine rules (see page 77). It becomes inert when reduced below 0 wounds is considered banished when destroyed (i.e. reduced to at least –25 wounds). A construct doesn’t age and doesn't need to eat, sleep, or breathe.
If used to make a construct Species it costs 6 build points instead of 9.