You better think twice before approaching a tree in Kara-Tur. There's like a dozen tree spirits in OA/KT.
Buso - Evil spirits who eat dead people and have some power to injure the living. A young Bagabo described his idea of a buso as follows: "He has a long body, long feet and neck, curly hair, and black face, flat nose, and one big red or yellow eye. He has big feet and fingers, but small arms, and his two big teeth are long and pointed. Like a dog he goes about eating anything, even dead persons."
Tagamaling (a type of buso) - A cannibalistic creature that is kind to humans one month but eats them on the next month.
Tigbanua (A type of Buso) - These beings are the most feared of the Buso since, not content with digging up corpses, they are forever trying to kill live humans to eat.
I doubt the Greyhawkian cat lord is based on Moorcock's Meerclar; aside from the cat connection, they don't seem much alike. He more likely comes from the Celtic myths. Could have even been adapted from a Dragon magazine story -- Gillian Fitzgerald's "King Of the Cats" appeared in issue 67, and the eponymous rogue in that tale is very similar to Gygax's version. Though the timing is close: While that issue was published in November 1982, and the Monster Manual II (where AD&D's cat lord first appeared, IIRC) didn't come out until the next year (1983), Gygax's forward in that book is dated October 1982.Interesting background on the Cat Lord. I didn't know it appeared in Gygax's novels or had Moorcockian roots.
No, looks like it's drawn from mythological sources. Here's a story that has the tagamaling and tigbanus as types of buso:The Buso comes in two variants, the Tigbanus and the Tagamaling. No real definitive wikipedia results, but Tigbanua may have some ties to the Tagbanwa people of the Phillipines, although I'm hoping that's just a similar term and not an unfortunate bit of racism as the Buso here is the local version of a Ghoul, a single-eyed, very thin, creature that preys on humanity.
Originally, "bakemono" (litterally "Thing that changes") is a name that designates shapeshifting monsters,and is a term that is more or less synonymous with Hengeyôkai.After the Bajang is the Bakemono which is the local version of a goblin and is actually described as being a "cousin" implying a genetic link. It's got similar stats, but a different treasure type and they're now Chaotic instead of Lawful. They're much more random in appearance, with no two bakemono being identical and many have small features like wings, hooves, etc. that mercifully have no attached mechanics.
However, this is one of those monsters with complex guidelines on social structure. A band is ruled by an oni (coming soon) or ogre mage (from the MM) and gets a lieutenant for every 20 bakemono in the band. Their preferred lair being abandoned (possibly due to the bakemono) temples and villages is a neat touch, and we get a 40% chance they build a wooden wall.
The DM is expected to assign weapons to the band and is given a table of percentages to do so. Most will have spears, while a lucky few will have either katana or chain and shuriken. This replaces their d6 damage. 20% of a large force also have AC5 due to poorly maintained and altered pieces of armor worn.
They get four languages but are otherwise not too bright. They like to drink.
It's essentially a goblin. The complex guidelines are a neat idea, but I'd prefer the base to be that they do X damage with "improvised weapons" and maybe a note that some use bows or other ranged weapons. They're not going to be scary to adventurers for long.
And it's another bit of weirdness that got transferred from D&D to L5R. The L5R CCG had very non-Japanese goblins, ogres, and trolls. And a distinct lack of Yōkai-type monsters - or even of classical Oni (L5R Oni are quite different than Japanese Oni). At some point, L5R picked up "Bakemono" as its translation for "Goblin" - not terribly surprising, given the general wonkiness of L5R Japanese - but it seems likely that was taken from Oriental Adventures (as was, later, the Kenku).Originally, "bakemono" (litterally "Thing that changes") is a name that designates shapeshifting monsters,and is a term that is more or less synonymous with Hengeyôkai.
It is strange that Oriental Adventures used this name for some kind of oriental goblin.
Never has a truer sentence been spoken. Annoying/cruel DMs can also have an Ent or Dryad far from home stop by to add to the confusion.You better think twice before approaching a tree in Kara-Tur. There's like a dozen tree spirits in OA/KT.
It's a bit simpler than that, sadly - it's just that in one of the older versions of the game getting ranks in skills increased your attributes (hence you'd lock up a bookeeper for a few months and they'd come out superhuman from all that skilling they'd done). And then, well, the developer forgot to make sure that fish - which swim literally all the time - don't level up their Swimming skill. Whoops!Fun Giant Carp anecdote: The PC game Dwarf Fortress went through a period where carp could be extremely vicious. What happened is that since DF is an extremely simulations game, fish had to swim to maintain position against water flow. This meant they were constantly using Strength. This meant that the fishies' strength constantly increased due to use, and there was no real cap. So a carp that swam would eventually bit a dwarf so hard it could pierce armor.
All giant carp should be able to crush armor. Carp have a second set of teeth that allow them to break mollusk and crustacean shells. Anyone surviving being swallowed by a giant carp should find their mundane gear in ruins when they are spat out.Next in the book is the Carp, Giant. This is a 20'-30' fish, so quite large. It's a freshwater fish and comes in variants ranging from 8 HD to 12 HD. They also get a swallow special attack, in which any attack that does more than 12 damage (attacks being 2-20 normally) swallows a creature of a specified size (the 8 HD can swallow dog-sized creatures, while the 12 HD can swallow an ogre!). Swallowed targets only take 1 HP per round, but have a cumulative 5% chance per round of suffocating. The swallowed PC can fight back and even cut themselves out, which requires doing damage equal to 50% of the big fish's HP.
It is noted that a single giant carp can feed a village for quite a while.
Fun Giant Carp anecdote: The PC game Dwarf Fortress went through a period where carp could be extremely vicious. What happened is that since DF is an extremely simulations game, fish had to swim to maintain position against water flow. This meant they were constantly using Strength. This meant that the fishies' strength constantly increased due to use, and there was no real cap. So a carp that swam would eventually bit a dwarf so hard it could pierce armor.