Nowadays in D&D, apparently Ioun is a deity for some reason or other. I wish they’d stop taking names from old editions and apotheosizing them. Because stones mined from stars at the edge of the universe sounds so much cooler.Mined from the cores of dead stars that have grazed the edge of the universe, iirc.
No no, see, it causes damage because you're trying to play a harp like a horn. String cuts on your lips are nothing to sneeze at.Instrument of the Bards: I think that this entry may have the hardest item to use safely in the game.
So if you are reading this and don’t know about the 1st edition Bard, it is nothing at all like the Bard of other editions. Advanced Dungeons & Dragons Second Edition’s is easily recognizable as the current jack-of-all-trades class. 2e’s bard was described as a thief subclass (maybe because it eliminated the Assassin and wanted something there?). It had some arcane spells, could play any instrument of their choice, and were explicitly not tied to the origin of the term, one relating to the druidic faith of ancient Britain.
In 1e, the Bard is something entirely different. It’s not a core class, but what 3e would call a prestige class. First you obtain 5-7 levels of Fighter; then you obtain 5-9 levels of Thief. Then you advance as a Druid for a level, and thereafter you are a Bard (humans with multiple classes are complicated). As you rise in level you become associated with bardic colleges with specifically Irish names like Fochlucan and Ollamh; none of this College of Lore stuff. And they must always have a stringed instrument with them (even though they get bonuses when using other magical music instruments).
Anyway, there are seven different Instruments of the Bard, each named for the college you must be part of to play it safely. The most powerful is the Ollamh Harp, which means you need to have gained at least 5 levels of fighter, at least 5 levels of thief, lived as a druid for a level, and gained 20 levels of bard because you can use it. That requires 1,000,001 minimum XP as a Bard, not counting the previous classes, before you can play this without taking 10d4 damage.
Each instrument -- Fochlucan Bandore. Mac-Fuirmidh Cittern, Doss Lute. Canaith Mandolin, Cli Lyre, Anstruth Harp and Ollamh Harp -- has its own requirements, and a description of what happens if you don’t meet them. (Yes, I know exactly what you’re thinking right now: why are there two harps? ) A 1st level bard trying to use the bandore has a 30% chance of making it work, but otherwise takes 2d4 damage. Other instruments don’t work and have either a chance or certainty of harming unqualified users.
Oh, you can’t tell what sort of instrument it is by visual inspection, since a dweomer makes them all appear the same. Good thing bards get Legend Lore. Also, I’m fairly sure a lute and harp are played very differently.
Each instrument lets you, through playing, cast several spells once per day: protection from evil 10’ radius, become invisible (the sound becomes hard to track so playing doesn’t give you away), levitate, and fly. Those last a number of turns equal to your college. You also gain a bonus to your Charm ability, based on the instrument, and the ability to cast three other spells once per day each (the specific spells vary with instrument; for example, the mandolin has Dispel Magic, Protection From Lightning 10’ radius and Cure Serious Wounds, and the lyre lets you Control Winds, Transmute Rock to Mud and call a Wall of Fire.). It’s possible to raise Charm odds above 100%, which gives targets a save penalty.
The bandore also has a 50% chance to cast faerie fire each round, but a 10% chance of the spell wreathing the musician in the glow if they aren’t qualified to play it. “A bard of Fochlucan or higher college casts the faerie fire spell at base 50% per level of bard experience above 1st, reducing the reverse effect by 1% per level above 1st.” Does that mean a 2nd level bard automatically succeeds in the casting (level 2x50%) with a 9% chance of being targeted themselfI
This is the same thing as an efreeti flask, innit? Just minus the efreet.Iron Flask: With the appropriate command, the user can force an extra-planar creature to save or be stuck in the bottle. If it’s uncorked without the command word, roll to see the creature’s reaction; otherwise it will serve for one turn or fulfill a minor task that takes less than an hour. If you try to trap a creature twice, it gets a +2 on its save and is automatically hostile. Half the flasks are found empty; there’s a table to see what else is in there, from air elemental to xorn.
Nope, the efreeti bottle contains one efreeti, which may serve up to a year (or less commonly, be insane or grant wishes). It has no ability to trap anything else.This is the same thing as an efreeti flask, innit? Just minus the efreet.
My bit of trivia- Tom Keogh was a friend of Gygax. IIRC, died young of some illness.Keoghtom’s Ointment: Usually found in collections of 1d3 jars with five doses of salve each, this can be rubbed on a poisoned wound or swallowed to remove any poison or disease, or to heal d4+8 HP. Unlike Ioun, Keoghtom was apparently always a god, or at least Wikipedia tells me that Gygax wrote about him as a quasi-diety for 1e.
Ya, ya, tvack tventy-nine!Horseshoes of Frau Blucher: These horseshoes don't do anything for the horse, but whenever someone says a certain keyword within a league of the animal every horse in that radius becomes hysterical.
Strictly speaking, the bard was a class in the rogue group. Sub-classes were promoted to full, optional classes, and they were collected into super-classes called groups. In the core rules, the warrior group consisted of fighters, rangers, and paladins; the wizard group consisted of mages and all the various specialist wizard classes; the priest group consisted of clerics and "priests of specific mythoi," of which druids were given as an example and for which a whole bunch of bland rules were given to create new ones; and the rogue group consisted of thieves and bards.2e’s bard was described as a thief subclass (maybe because it eliminated the Assassin and wanted something there?).
Again strictly speaking, once you switch out of thief you become a bard "under druidical tutelage." The first level of bard, a Rhymer, has a college of "(Probationer)," and the parentheses are given on the table. But you have bard abilities now. Once you reach the second bard level, Lyrist, you join the Fochlucan college.In 1e, the Bard is something entirely different. It’s not a core class, but what 3e would call a prestige class. First you obtain 5-7 levels of Fighter; then you obtain 5-9 levels of Thief. Then you advance as a Druid for a level, and thereafter you are a Bard
I did not know that, thanks for the info. Sad to hear. It has become my favorite healing poultice as it is so versatile.My bit of trivia- Tom Keogh was a friend of Gygax. IIRC, died young of some illness.