I really dislike how 5e uses campaign for setting (keeping in mind that campaign is a military term). People can have very different campaigns within the same setting. It has happened how many hundreds of thousands or millions of times just for all the Realms fans, not to mention all the other rpgs out there.The terms milieu and campaign as basically synonyms, but Gygax envisioned them differently. The term campaign referred to the series of games run by a DM, and milieu to the world created for the campaign. I think the distinction between the campaign and campaign world has blurred a bit, if it ever existed.
Yes, I think setting or world is the term to use.I really dislike how 5e uses campaign for setting (keeping in mind that campaign is a military term). People can have very different campaigns within the same setting. It has happened how many hundreds of thousands or millions of times just for all the Realms fans, not to mention all the other rpgs out there.
Here is how 2e starts:DMG1e p 23 said:Alignment describes the broad ethos of thinking, reasoning creatures — those
unintelligent sorts being placed within the neutral area because they are totally
uncaring. Note that alignment does not necessarily dictate religious persuasion,
although many religious beliefs will dictate alignment. As explained under
ALIGNMENT LANGUAGES (q.v.) this aspect of alignment is not the major
consideration. The overall behavior of the character (or creature) is delineated
by alignment, or, in the case of player characters, behavior determines actual
alignment. Therefore, besides defining the general tendencies of creatures, it
also groups creatures into mutually acceptable or at least non-hostile divisions.
This is not to say that groups of similarly aligned creatures cannot be opposed
or even mortal enemies. Two nations, for example, with rulers of lawful good
alignment can be at war. Bands of orcs can hate each other. But the former
would possibly cease their war to oppose a massive invasion of orcs, just as the
latter would make common cause against the lawful good men. Thus, alignment
describes the world view of creatures and helps to define what their actions,
reactions, and purposes will be. It likewise causes a player character to choose
an ethos which is appropriate to his or her profession, and alignment also aids
players in the definition and role approach of their respective game personae.
With the usefulness of alignment determined, definition of the divisions is
Since I’m not doing anything today, I ran both those sections through a Reading Analyzer and they rate the 2nd edition passage as an eighth grade reading level -- appropriate for a 13 or 14 year old -- and Gygax’s 15th grade -- appropriate for someone with three years of college. The difficult word score is 1408% vs. 2328%. There’s a lot of other stats which are probably more meaningful but much more obscure and you can look up yourself if you wish.2e DMG (revised) p36 said:Alignment is a shorthand description of a complex moral code. It sketches out the
basic attitudes of a person, place, or thing. It is a tool for the DM. In sudden or
surprising situations, it guides the DM’s evaluation of NPC or creature reactions. By
implication, it predicts the types of laws and enforcement found in a given area. It
affects the use of certain highly specialized magical items.
For all the things alignment is, there are some very important things that it is not.
It is not a hammer to pound over the heads of player characters who misbehave.
It is not a code of behavior carved in stone. It is not absolute, but it can vary from
place to place. Neither should alignment be confused with personality. It shapes
personality, but there is more to a person than just alignment.
I remember being disappointed when 2e hit the stores, because they had to put in a little paragraph about how "he" was gender-inclusive. It's really not, unless you would feel comfortable pointing to me in person while saying "he." One small way in which the newer edition took a step back. Not that 1e was a wonder of gender egalitarianism, of course, but it wasn't bad for its time.While Gygax preferred terms like “lizardmen” to “lizardfolk” he always seemed willing to use “his or her” even if it made the prose a little longer.
It really does. It's the RPG book that, more than any other, makes me want to create a world for its own sake. Getting players would be an excuse for seeing it in action. It's a completely different thing from wanting to run a group through a predetermined story, because the world would be totally responsive to whatever they did.Would I run a 1e campaign as a DM, since that’s the purpose of reading a DMG? It’s one of those books that makes me want to generate a world, though I don’t think I’d have time to properly devote to running one.
In my mind's eye, that has always been a nighttime picture with the moon and sky being in negative. The clouds being only seen because they are illuminated by the nearby source of light coming from behind. The succubus being probably caught or revealed and reacting instinctively to try and hide her true nature or identity.That’s followed by a picture of an angry looking NSFW succubus who glares at use as the sun sets behind her.