Generally, I find this to be the most honest and prescient part of the book. I mean, there are a host of issues with D&D/AD&D as Gygax/TSR envisioned it, but at least this chapter is acknowledging this state of affairs. This is the part of the book that is recognizing that the game world, as already established by almost 2 decades of development, is humanocentric, and that it is stacked against the humanoid races. During the Gary era of TSR, it's not even clear that anyone really thought that through. While it opens the door to questions about why nothing was changed, it is nice to see that this issues was at least noticed.Social & Racial Disadvantages:
Now we get to the meatiest of the subchapters, and the last of the flavor-based ones.
This whole subchapter revolves around the idea that humanoids are all primitive tribal cultures living on the fringes, as humanity and the civilization it embodies are conquering the world and will ultimately claim it all for themselves; humanity is more numerous, more advanced, more established, and generally the D&D world is a human world... gods, I think I just threw up reading those words.