This strongly implies that missile weapon attacks (except from firearms) can be parried. I’m inclined, however, to read all the combat rules in Ninjas & Superspies as a reworking of the combat rules presented in this book rather than in any sense a clarification of how these rules were intended to be used. With that caveat, I feel it shouldn’t be possible, under these rules, to parry thrown or missile weapons.Grabbing flying objects, especially incoming missiles like daggers and arrows, is more difficult. First, the attack must be Parried (Dodging means avoiding the projectile altogether). If the Parry is successful, then the character can attempt to grab the projectile. Grabbing hand-tossed objects requires a Strike Roll of 10 or better (yes, character bonuses are allowed). Grabbing objects fired by a device like a bow, crossbow or sling will require a Strike Roll of 14 or better (again, the character's bonuses to strike/grab are allowed). Projectiles fired from any kind of gun can NOT be grabbed.