We are currently working on a Player's Guide of a sort that'll help that out. It'll at least concentrate the actually fairly basic player's rules in a less-imposing formatI do t know anything, nor am I affiliated with the publisher or author, but I wouldn't be surprised if there is some kind of starter set eventually.
I have not yet seen Main Gauche. I suspect that when I run self-written adventures for Zweihänder, I will just use the NPCs from the Bestiary in the core book, or from other adventures, and tweak them.Even the simplified method they put in Main Gauche takes a long time. I'm sure someone w/ good math skills and understanding of the game could come up with a way to represent non-PC's easily.
I'm gonna try to cover a little bit more of Chapter 10 tonight.Finally got the physical book Friday. And in my head, I thought "a 700 page book is going to be big" but that doesn't really do this book justice. Its enormous. Bigger than all of the college textbooks I've had to purchase for two kids in college. But similar to those textbooks, its put together really well, and doesn't seem like its going to fall apart or anything. I like that it lays flat too, pretty much no matter what page you're on.
Anyway, carry on, looking forward to the rest of it, as you have time, and I'll start following in your wake...
I just reskin the existing stat blocks from the bestiary. Given the bestiary is massive, the lack of NPC shorthand is an inconvenience but not a game breaker for me.I have not yet seen Main Gauche. I suspect that when I run self-written adventures for Zweihänder, I will just use the NPCs from the Bestiary in the core book, or from other adventures, and tweak them.