I'm not sure where, but I seem to remember reading that one of the mods, perhaps SkyRe or CCO changes the way it determines increases to lower the importance of your stat choice on leveling but also giving you an increase depending on what skills you are actually using, or what it considers your "class" to be or something. So you are getting increases both in what you decide you need and in what the mod decides you need.You'll also notice that my h/m/s stats have gone a bit wonky, numbers-wise. I'm still not quite wise to SkyRe's stat-fu - and indeed, I don't know if it's SkyRe or CCO at work. Whatever the case, putting a leveling point into a stat doesn't quite add round, predictable values, and I'm not sure what's scaling them to. It might be that there's a random element, or it might be that they're scaled to a racial ratio by CCO (i.e. perhaps high elves get more mana and less health per spent point). It is to shrug and carry on.