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[LTTP] No Man's Sky - what do I need to know?

Dropkicker

Part Time Dilettante
Validated User
Dear lord that Roamer speed is awful. I hope there is a tech upgrade that restores its speed. I'm also not happy with the base power issue because of course buildings don't have internal wiring between rooms. I had a complex base with multiple storage units which all need power now and the wiring was a nightmare. So I deleted it. I'm going to build a wooden shack on a beach planet somewhere....
Crap. I haven't been back to my base yet.
 

Starcrash

Registered User
Validated User
Crap. I haven't been back to my base yet.
Me either. I know my freighter has had a hiccup, and my trading station is jammed in the deckplate. I haven't dared go back home yet. Think I might start searching for a new base location.
 

KaijuGooGoo

Not Woke until I’ve had my Coffee
RPGnet Member
Validated User
I went through the gate at the Anomaly to go back to a base in my original galaxy.
When you go back to your old galaxy, your gate addresses are limited, and you're told to go back to your origin gate to restore your addresses.
However, the Anomaly gate is a one-way gate, so my gate access is now seriously messed up.
 

Dropkicker

Part Time Dilettante
Validated User
Me either. I know my freighter has had a hiccup, and my trading station is jammed in the deckplate. I haven't dared go back home yet. Think I might start searching for a new base location.
I went back, couldn't easily dope out the power hookup scheme and decided to move all my storage units to my freighter. (Their contents went with them). When I went to install them, the game told me I could only have one per base. (I actually have two because I already had one aboard pre-Beyond). I'm currently in the mode of building one, emptying it and then deleting it; lather, rinse and repeat to get all the contents out. I make enough money on ship missions that I've forgone agro.
 

Nerag

Cat Fragment
Validated User
I went back, couldn't easily dope out the power hookup scheme and decided to move all my storage units to my freighter. (Their contents went with them). When I went to install them, the game told me I could only have one per base. (I actually have two because I already had one aboard pre-Beyond). I'm currently in the mode of building one, emptying it and then deleting it; lather, rinse and repeat to get all the contents out. I make enough money on ship missions that I've forgone agro.
Yeah I set up storage on my freighter. Its a pain but at least my base isn't a mess.

Set up a new base on a beach world. I am running into the old issue of specialists spawning on the ground floor which is odd when their terminals are not on the ground floor. Even if there is no ground floor.... also I have a problem with doors. If a door has power it closes and i can't seem to open it without deleting the wire. Is there a trick to this or is there a switch I don't have plans for yet?
 
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Donald K.

Eat a bee today!
RPGnet Member
Validated User
I picked this up on PS4, so I could check out the VR. It was pretty cool, although I only tried playing with the wands, and I had a couple quibbles. Mostly resolution issues, it was hard to read the menus, and everything looks pretty low-res, but I have an oldPS4, not the Pro, so that's probably my fault. The joystick when you're flying the ship is a pain in the rear though, it's at a weird angle, has a wide dead zone, and then is way too sensitive once you're out of that. Combined with no physical feedback on a center point, it's weird.

I'm still at the base-building step of the tutorial, because I didn't want to make a tiny shack. My starting system has 3 planets, one of which had some cool rings, but 2 of them are heavily covered by the warden guys or whatever they are, which I vaguely recall you want to avoid, so I'm staying on my frozen starting planet so far.

I'll have to give 2D and the controller a try too at some point.
 

nikink

Rampant Green
RPGnet Member
Validated User
My freighter trading ball is also half sunk into the floor. Weird, but still functional so... *shrug*.

Found a dialogue bug where something referenced %BIOMEPLANT%.
Found a graphical bug or two - after attempting to take a camera pic I ended up with a colour pallette swatch in the bottom left of my monitor, which was no big deal just *there*, and when flying around my fleet I noticed scratchy flickery lines, sort of like I was warping to another system, which again, no big deal.
Found a bug on my frigates, when attempting to take off from its landing pad in my hauler I was stuck, bouncing around uncontrollably and taking damage until finally jiggling free. Also, the frigate captains have said their spiels and given me rewards, but every reward is 0 amounts. I'm at a stage where missing out on these is amusing, not annoying.
Found a bug where after being attacked by pirates I could not land in my freighter. This *was* a pita, and I had to reload to clear it.

Also, not really a bug, I don't think, but a visual artifact, when I'm in my ship a few of the readouts and consoles are a little bit red/green blurry. So I suspect if I was in VR those bits would be 3D to me, but I'm not in VR so it's just like watching an old 3D movie on TV without the glasses.

Anyway, all those minor glitches aside, the game is pretty, and pretty enjoyable. I don't think I'll bother advancing up the tech trees to learn how to make more base parts cuz I simply don't care about bases. I will only do what I have to to make tech upgrades for my stuff - such as speed boosters for exocraft.

Also, weirdly, I see screenshots of people's ships which look all whiz-bang after Beyond, yet my ships look unchanged. *sadface*

Fleet missions have become more profitable too, I'm now getting 2-5 million units for a 3 star route. I've kinda forgotten all the fuel recipes which have slowed my missions down a bit, but that's just from lack of practice.

I've decided to start selling everything I've hoarded since I have no idea what I need it for, and more or less start afresh, with a bit more focus. It's a big universe so I don't expect to be losing anything critical for long. :) I do wish storage had an "auto-aggregate" option. I discovered my exosuit had three piles of 200-500 elements, which were taking up slots when I hadn't noticed I could dump them all into the one slot. Mildly annoying.

I have a lot of food items now. I expect I have to ask a base technician for a nutrient oven thing blueprint to make use of them?
 

Nerag

Cat Fragment
Validated User
OK there is a separate blue print for buttons that you can fit for doors. I would have thought that would be part of the blueprint...
 

Harlander

Almost determinedly non-useful
RPGnet Member
Validated User
I had an exciting bug when I tried to land in the Nexus.

The first time I tried, my ship ended up hovering in the air above the landing pads, spinning in vague response to my control inputs.

The second time, it accelerated to massive speeds and flew through the back wall of the landing area and out into open space.
 

Peers

Order of Cleansing Flame
Validated User
I have never played No Man's Sky before.

Last night, I loaded it up in VR. I found myself flying through red-tinted space, some of the stars around me had names, but I was flying in one direction, uncontrolled. At least it was peaceful, but I couldn't get the controls to do anything. I would later learn that this is a loading screen.

I materialize on a green, swampy, apparently toxic planet. A large, long-necked, two-legged... well, alien giraffe stomps around on a hill in the distance. This is very cool. I take out my multitool, and everything freezes, then goes grey. One of my basestations is having issues. I have to force-quit from the keyboard and reset the entire system.

Take Two. Flying through space. I just relax and enjoy it this time. Very peaceful.

I appear on what seems to be Mars, red rocks and strange plants, bug-like creatures scurrying around. I grab the multitool just fine, and am told to get silicon or something to fix my suit. I try blasting the small rocks I'm told have the mineral, but nothing happens, and I thought I manage to shoot myself -- nope, turns out the planet is really hot, and the heat hurt me at the same time I moved the blaster a bit close to where I was standing. I eventually realize that not every small rock has stuff, just certain ones. I harvest all I can see, but it's not enough for the quest. I suddenly realize I never learned movement in this game, and as I begin experimenting with the controls, the heat kills me.

Take Three. I respawn where I was before, and learn the 'grab things' command to get my remains. I also figure out how to move (smooth movement FTW as long as it doesn't cause motion sickness, please), and succeed in fixing my heat shield. I continue with the tutorial mission until I find a distress call thingie. Not sure what to do with it (something shot me down, do I really want to broadcast that I survived?), I leave it alone and look about. I realize my stomach is getting a bit topsy-turvy (not from VR; turns out I got some bad ribs for dinner). I try to save the game, but there's no save option on the menu, and my last autosave was apparently when I died. Ah, well, some things take priority. Quit.

An hour later, I decide to try non-VR-mode and see what the differences are. Take Four. This time, I land on Hoth, snow and rocks and cold as far as the ee can see... and the smae little bug-alien-things from the last planet scuttling around. Weird. Maybe it's the same planet and a different biome? No idea. The tutorial goes a bit smoother -- partially because I get the gist of 'fix yourself to survive the climate, then go searching', but I fumble a bit with the keyboard -- the VR controls work really well, and I miss pointing at my wrists for menus. This time, when I find the distress signal thingie, there's also a ship parked next to it, which apparently protects me from the cold and provides more tutorial -- I'm wondering if the lack of ship in VR was just a glitch, or something else. I explore a bit more, find a couple small shelters, learn a couple words in an alien language, and work on patching up the ship when I find... a save point. Oooooo! Nice timing, as I'm getting tired and the game hasn't autosaved yet. I save the game and take a break for the night.

My thoughts so far: This is the prettiest Minecraft, you guys. At least, I assume it becomes a Minecraft once I get all the tools and stuff. It's also very chill, as long as I don't drift too close to one of those whine-whip-plant-things (again, something shared between the VR-fire-planet and non-VR-ice-planet -- between that and the bug-things, I've headcannoned that I'm on some planet with a wonky rotation, leaving one game in the super-hot sunlight side of the planet and the other in the super-cold dark side of the planet). I'm hoping I eventually reach a place where I don't have to worry about the air trying to kill me and I can just... lounge around a bit and enjoy the atmosphere (pun!). It may replace theBlu as a go-to VR relaxation thing.

Also, would it have killed them to add voice to the tutorial? I mean, the text is readable in VR, but c'mon, a little robot voice helping tell you what to do next would have been really immersive. Maybe add a little story/character to it. "Oh, good, you're awake. I was afraid you would (cook/freeze/be poisoned/whatever) before you came to. We need to fix your suit if you're going to survive. Reach over your shoulder and grip your multitool..."
 
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