Dodge: 19 + 2 = 21
Fortitude 8 + 3 = 11
Ellie is Hindered and moves at half normal speed or -1 speed rank.
19 + 10 (athletics) = 29 vs DC 11 to activate Leaping
12 +10 (athletics) = 22 vs DC 11 to activate Speed
(the die throw by itself is supposed to be her attack roll)
17 + 8 = 25 with a 6 damage attack with 4 levels of penetration
OOC: Sorry, I was editing my post and adding to it. It should all be there now, except for me not adding up the Toughness DC on her punch. The description is:
Ellie screams at the top her lungs, leaps up into the air and swings directly at the spirit's face.
OOC: Dodge, Fort:
1d20+10: 24 [1d20=14]1d20+6: 15 [1d20=9]
April, in turn, managed to evade the winds, and reconsidered her options. Okay. This thing is fast, and I can't just charge in and expect to hit it. But what if I can open its defenses up?
She moved around it, diving and rolling, trying to find an angle it wasn't ready for...
OOC: Agile Feint. 18 isn't great for me, but it's halfway decent, and there's no reason to think that Typhoon Spirits load up on Insight or Deception. They seem pretty straightforward and like they won't have lots of social skills...
Ellie manages to connect with a solid hit, knocking the spirit backward. It's still annoyingly agile, though, and moves out of April's way... only for its movement to bring it right into Aoi's reach! Aoi manages to connect with it once again, and it lets out a shriek that may be either anger or pain.OOC: Vs. Typhoon Spirit, round 1, defense: Dodge, Fortitude: 1d20+8 20 1d20+2 4 Getting +2 to Dodge from Evasion... not that it matters. Well, I guess it does in that I only get 2nd-degree failure, not the 3rd one... So... Immobile.
Aoi, already somewhat imbalanced by her earlier attack, tries to leap away from the spirit... and it's exactly at this point that the winds catch her mid-air, leaving the Princess hanging. Of course, just because she can't move around doesn't mean she can't move at all... this distance shouldn't be a problem... she raises her leg high above her head, concentrating, feeling the wind around her... and swings her leg down, leaving an arc of hardened air in the wake of her kick - arc that immediately flies towards the typhoon, threatening to cut its winds.
OOC: Vs. Typhoon Spirit, round 2, Wind Cutter activation: 1d20+7 16. So, only 4 Ranks available; Dodge 14 for Typhoon, with Toughness 14/12 on fail/success.
OOC: Ellie hits the typhoon spirit (staggered)!
Aoi hits (dazed)!
Aoi hits (dazed)!