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🎨 Creative [M&M] Kreuz Control: a thread for my character builds

Kreuzritter

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2675


Spinner

PL 8 (120)

Abilities (56)
STR 2 AGI 6 FIT 6 AWA 2
STA 4 DEX 2 INT 0 PRE 2

Powers (4)
Gecko: movement +2 (Wall-crawling 2) (4)

Advantages (12)
agile feint, beginner's luck, equipment 2, improved initiative, jack of all trades, move-by action, quick draw, startle, takedown 2, uncanny dodge

Skills (30/60)
athletics +4
acrobatics +6
close combat: blades +6
expertise: criminal +6
expertise: pop culture +8
insight +6
intimidation +6
perception +6
ranged combat: throw knives +6
vehicles +6

Defenses (18)
TOU +6/4 DODGE +10 FORT +8 PARRY +10 WILL +8

equipment
Sword: Damage +2 (str-based, extra: improved crit) [3]
throwing knives: Damage +2 (str-based, extra: range 4) [6]

complications
lizardface: Spinner was mocked and teased mercilessly for his reptillian appearance in his youth
motivation - Copycat: Spinner knows he can't do anything without latching onto the dreams of someone greater
Will of Stain: Spinner idolizes the Hero Killer, and tries to uphold his beliefs in a better world

Total
abilities 56 + powers 4 + advantages 12 + skills 30/60 + defenses 18 = 120

among the ne'er-do-wells to join the League of Villains, Shuichi Iguchi was just a disaffected, misanthropic shut-in gamer until he saw the stories of the Hero Killer Stain on the evening news, a once equally unimportant nobody who went on to terrorize the heroes of Japan, espousing a psychotic yet well intentioned message that society had to be made to change. with skills picked up from years of gaming, Shiuchi, now calling himself Spinner, signed up with the League after they co-opted Stain's popularity for themselves, and despite misgivings, Spinner has since allowed himself to be swept up in the cause of the League's leader, Tomura Shigaraki
 

Yeoman

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You know... I kinda wonder if Spinner is being set up as the dark mirror of Kriashima. Both have idols they looked up to, didn't think much of themselves until they were inspired by others, both had dramatic hair style changes as part of their new attitude.

But Spinner sees himself as unworthy without latching onto the beliefs of someone else, while Kirashima only takes inspiration and is trying to find his own way.
 

Crinos

Next to me you're all number two!
Validated User
Ah Spinner. Until recently he was probably the second least developed of the League of Villains (With the least developed being a tie between Kurogiri and Mr. Compress, who basically exist as plot devices.)

Spinner's aesthetic is pretty clearly based on the Ninja turtles to some degree, with the excuse he's copying Stain. I also like how his giant sword is really just a bunch of knives and cutting implements that he tied together with belts. It gives the impression of a cosplayer who didn't stop to think through if his costume plans were really viable.

I also love how in the latest chapter Spinner took up Shigaraki's penchant for throwing out gamer lingo, basically likening the MLA big wigs as healers and support characters in an MMO not doing their proper jobs.
 

Yeoman

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Ah Spinner. Until recently he was probably the second least developed of the League of Villains (With the least developed being a tie between Kurogiri and Mr. Compress, who basically exist as plot devices.)
I disagree. We don't know Compress' backstory, but we know a lot about him by the way he acts. He's got flair and style and he can't resist showing off even when he knows he shouldn't. It's pretty obvious guy's got a backstory, even if we don't know it yet. Kurogiri is a living taxi and babysitter.
 

Kreuzritter

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2676


Kamui Woods

PL 9 (135)

Abilities (48)
STR 4 AGI 6 FIT 6 AWA 2
STA 6 DEX 0 INT 0 PRE 2

Powers (36)
Arbor (36)
- branching limbs: Extra limbs +4 (extra: sustained +0), elongation +4 (flaw: arms only -1) [6]
- Laquered Chains prison: affliction +8 (hindered & vulnerable/immobile & defenseless, dodge resists, extras: cumulative +1, cone area +1, extra condition +1, flaw: limited degree -1) [24]
- vine swing: movement +3 (safe fall, swinging, wall-crawling) [6]

Advantages (13)
agile feint, assessment, benefit (pro hero), def roll 2, fast grab, improved grab, improved hold, improved initiative, move-by action, takedown 2, uncanny dodge

Skills (20/40)
acrobatics +6
athletics +6
close combat: unarmed +4
expertise: Pro hero +6
insight +6
perception +6
persuasion +6

Defenses (18)
TOU +8/6 DODGE +10 FORT +8 PARRY +10 WILL +10

complications
motivation - responsibility: Kamui Woods is a professional hero, trained to use his Quirk to help others

Total
abilities 48 + powers 36 + advantages 12 + skills 21/42 + defenses 18 = 135

the first hero we meet in the pages of My Hero Academia, Shinji Nishiya is a rising star in the latest generation of Pro Heroes, that scarcely two years after his Debut, he's counted among the top ten heroes in Japan. Not bad for a thinly veiled Expy of Spider-Man
 

Kreuzritter

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2677


Gigaton

PL 12 (225)

Abilities (48)
STR 12 AGI 4 FIT 4 AWA 2
STA 12 DEX 0 INT 2 PRE 4

Powers (129)
bio-nuclear energy: array (38)
- force bonds: affliction +12 (hindered & vulnerable/immobile & defenseless, dodge resists, str or damage overcomes, extras: cumulative +1, extra condition +1, range +1, flaw: limited degree -1)
- gigablast: Damage +12 (extra: burst area +1, range +1) [36]
- Gigabolt: Damage +14 (extra: range +1) [28]
bio-nuclear propulsion: Flight +8 (16)
energy enhanced body: Enhanced STR +8, enhanced STA +8, immunity +10 (life support), protection +4 (extra: impervious 16) (62)
energy enhanced senses: immunity +5 (sensory afflictions, flaw: limited-half effect -1) (3)
energy transference: immunity +20 (energy damage, flaw: limited-half effect -1) (10)

Advantages (2)
improved initiative, move-by action

Skills (28/56)
close combat: unarmed +8
expertise: servant of Dr. Destroyer +8
expertise: soldier +6
insight +6
intimidation +12
perception +6
ranged combat: bio-nuclear energy +10

Defenses (18)
TOU +14 DODGE +8 FORT +12 PARRY +8 WILL +12

complications
geiger blip: Gigaton gives off a distinctive and easily detected radiation signature
Most wanted: as one of DR. Destroyer's chief minions, Gigaton is hunted by every major law enforcement ageny in the world, and watched by several criminal ones
motivation - Loyal servant: Gigaton has devoted himself to being Dr. Destroyer's servant and enforcer
spoils of war: Gigaton likes to surround himself with wealth, luxuries and women

Total
abilities 48 + powers 129 + advantages 2 + skills 28/56 + defenses 18 = 225

a US Army private, Tim Colton was among the hundreds subjected to the mass super-soldier experiment codenamed Project Sunburst, and among its few survivors. kept comatose by army scientists to study him, before he was stolen by agents of Dr. Destroyer by virtue of being the most powerful at the time, and brought back to the arch-villain's lair, where he was conditioned to be loyal to Destroyer before being awoken. furious at how he'd been betrayed and experimented upon, Colton didn't need much brainwashing after all, and pledged his service to Destroyer, accepting his new identity as Gigaton. Today, Gigaton is Destroyer's prized enforcer, sent out to smite his enemies or oversee important projects as the doctor's head of security
 

Kreuzritter

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2678


Rakshasa

PL 12 (235)

Abilities (64)
STR 2 AGI 6 FIT 6 AWA 4
STA 8 DEX 2 INT 4 PRE 4

Powers (85)
far tougher than he looks: Enhanced STA +4 (8)
Maya-weaving: illusion +12 (all senses, extras: selective +1, flaw: will resists -1) (61)
- voice of the mind: mind reading +12 (extras: cumulative +1, effortless +1) [48]
shifting form: morph +3 (any humanoid) (16)
- malleable form: insubstantial +1, elongation +2 [7]

Advantages (6)
def roll 2, improved initiative, language (english, hindi native), move-by action, uncanny dodge

Skills (49/98)
deception +12
expertise: high society +10
expertise: india +10
expertise: spy +10
expertise: streetwise +10
insight +8
perception +8
persuasion +12
sleight of hand +8
stealth +10

Defenses (28)
TOU +10/8 DODGE +14 FORT +10 PARRY +14 WILL +14

complications
Most wanted: as one of Dr. Destroyer's chief minions, Rakshasa is hunted by every major law enforcement ageny in the world, and watched by several criminal ones
motivation - Loyal servant: Rakshasa knows loyalty to Dr. Destroyer gives him everything he wants in life

Total
abilities 64 + powers 85 + advantages 6 + skills 52/104 + defenses 28 = 232

a petty thief and con man from the streets of Calcutta, Palash Krisharan's latest would-be victims were secretly agents of Dr. Destroyer, and when they saw through his lies, they brought him before their master for punishment. realizing the peril, Krisharan used his mutant powers to try and escape, and while he failed, Destroyer now saw him as a potential asset and servant. Accepting Destroyer's standard "Serve me or die" offer, Krisharan quickly proved his worth as both a spy and envoy, rising to the ranks of Destroyer's elite servants, and earning the alias of Rakshasa
 

Kreuzritter

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2679


Black Paladin

PL 10 (150)

Abilities (56)
STR 6 AGI 4 FIT 4 AWA 2
STA 6 DEX 0 INT 2 PRE 4

Powers (42)
Armor of wrath: Protection +6 (feature: quick change, flaw: removable) (6)
Crusher of hope: Damage +6 (str-based, extra: range 12, flaw: easily removable) (12)
eye of souls: senses +4 (accurate/ranged detect souls) (4)
Fog of war: concealment +2 (visual, extras: attack +0, burst area +1) (6)
Immortality: immunity +1 (age) (1)
Premonition: senses +1 (danger sense) (1)
Ring of Baphomet: Teleport +1 (extras: change direction, turnabout, extended +1, flaw: removable) (4)
Unholy shield: Impervious TOU +12 (flaw: easily removable) (8)

Advantages (8)
assessment, improved initiative, move-by action, quick draw, startle, takedown 2, uncanny dodge

Skills (24/48)
close combat: archaic weapons +4
expertise: medieval history and legend +8
expertise: occult +8
insight +6
intimidation +8
perception +6
ranged combat: crusher of hope +8

Defenses (20)
TOU +12/6 DODGE +8 FORT +10 PARRY +8 WILL +10

complications
arrogance: Black Paladin is a proud man, prone to gloating, overconfidence, and monologuing his schemes to supposedly helpless foes
blasphemer: Black Paladin despises Christianity most of all, and reserves special hatred for all affiliated with it
liege lord: Black Paladin is sometimes upon by his new master, the demon Baphomet, to do their bidding upon the Earth
motivation - Knight of the Crow: Black Paladin wages an unholy crusade and against righteousness and to spread the will of evil
on my word as a knight: though completely without it, Black Paladin likes to pretend to honor
unclean: Black Paladin's evil is so great it registers to mystic senses, and is burned by holy water

Total
abilities 56 + powers 42 + advantages 8 + skills 24/48 + defenses 20 = 150

One of the staple villains of Champions, Black Paladin has rode out to fight the forces of good in each edition. Originally, he was sir Giles Du Morphant, a foul tyrant and raider who terrorized medieval France until he was finally slain by the noble Lancelot. Or so the hero thought. clinging to life through sheer malice, Morphant was saved by his lover, the witch Chantal, who placed him in a death like slumber for centuries until awoken by "he who was as your brother", who would then take his place. and so it was that medieval history professor John Black came upon the unholy grave, and awoke the man within who was his exact twin, who tortured Black for days to learn all he knew before leaving his corpse to rot in the forgotten tomb while Gils Du Morphant stole his identity. in the years since, the Black Paladin resumed his war upon the good and the innocent, sating his every base desire and feeding his hatred of the Christian faith so once embodied by Lancelot and his brother knights of Camelot, only for his depredations to be fought at every turn by the heroes of this new age. most recently, Black Paladin has been renewed in vitality and power by the demon lord Baphomet, to be their agent upon earth and do their bidding when called, but to otherwise continue his life of evil and wicked deeds
 

Kreuzritter

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2680


Orrad

PL 10 (150)

Abilities (40)
STR 10/4 AGI 4 FIT 4 AWA 2
STA 4 DEX 0 INT 0 PRE 2

Powers (56)
Alien battlesuit: (flaw: removable) (56)
- armor plating: protection +6 [16]
- photonic drive: flight +8 [16]
- sealed systems: immunity +10 (life support) [10]
- sensors: senses +4 (accurate radio, danger sense, ultravision) [5]
- servomuscles: enhanced STR +6 [12]
- wrist-mounted photonic emitters: Damage +10 (extra: range +1, precise) [21]

Advantages (4)
assessment, improved initiative, language (english, mandaarian native), move-by action

Skills (24/48)
close combat: unarmed +6
expertise: alien soldier +8
insight +6
perception +6
ranged combat: battlesuit +10
persuasion +8
technology +4

Defenses (26)
TOU +10 DODGE +10 FORT +10 PARRY +10 WILL +10

complications
arrival: Orrad is the resident super agent for METE, an NGO focussed on establishing peaceful contact between humans and aliens
contact: Orrad is a highly disciplined, making him incredibly stiff socially
Earth girls aren't easy: Orrad has romantic chemistry with his first earth friend, METE director Marie Dumont
He came from outer space: Orrad's blue skin, silver hair and bright green catlike eyes make him easily recognized on earth
martians go home: Orrad is targetted for death by several anti-alien groups, such as the exterminators
Motivation - This Island Earth: Orrad wants to help Earth take its place on the galactic stage
starship trooper: Orrad has been programmed to enter a berserk state when overwhelmed in combat
They come in peace: Orrad often has to keep earth heroes, police or military from making touchy alien encounters even worse

Total
abilities 40 + powers 56 + advantages 4 + skills 24/48 + defenses 26 = 150

an alien soldier released from his tour of duty to explore the cosmos, Orrad eventually found his way to Earth, where he became a superhero. However, while Orrad was mostly welcomed with open arms, many, many other aliens weren't so fortunate, finding themselves hunted, exploited and even murdered by fearful humans. Realizing humanity can do better, Orrad and his human friends started METE, the Metropolitan Extra-Terrestrial Enclave, an organization dedicated to peaceful contacts between earth and other worlds
 
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