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🎨 Creative [M&M] Kreuz Control: a thread for my character builds

Kreuzritter

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2686


Fastball

PL 10 (150)

Abilities (32)
STR 6 AGI 6 FIT 4 AWA 2
STA 6 DEX 0 INT 2 PRE 2

Powers (50)
cybereyes: senses +2 (extended vision, ultravision) (2)
cyberlimbs: speed +4, leaping +2 (6)
cyborg: Enhanced STR +4, Enhanced STA +4, enhanced AGI +4 (24)
Pitcher's cyber-mitt: array (extras: restricted 2, flaw: removable) (26)
- boomball: Damage +8 (extras: burst area +1, range +1) [24]
- drainball: weaken STR +8 (fort resists, extra: affects objects +1, range +1) [24]
- flashball: affliction +8 (vision impaired/disabled/unaware, dodge resists, fort overcomes, extras: cumulative +1, range +1, flaw: sense dependent -1) [16]
- gasball: affliction +8 (fatigued/exhausted/incapacitated, fort resists, extras: cloud area +1, range +1) [24]
- multiball: Damage +8 (extras: multiattack +1, range +1) [24]
- stunball: affliction +8 (daze/stun/incapaciate, will resists, extras: cumulative +1, range +1)
- tangleball: affliction +8 (hindered & vulnerable/immobile & defenseless, dodge resists, extras: cumulative +1, range +1, extra condition +1, flaw: limited degree -1) [24]

Advantages (10)
def roll 2, improved aim, improved initiative, move-by action, precise attack 2 (ranged cover/concealment), set-up, taunt, uncanny dodge

Skills (32/64)
acrobatics +6
athletics +6
deception +8
expertise: baseball +10
insight +6
perception +6
persuasion +8
ranged combat: thrown +14

Defenses (10)
TOU +8/6 DODGE +12 FORT +10 PARRY +12 WILL +10

complications
friday night lights: Fastball is smitten by Lightshow, even though he knows she and soundcheck are devoted to each other
hey buddy: Fastball looks out for and tries to cheer up his pessimistic friend, Sci-Fi
motivation - doing good: to Fastball, being famous is almost as great as doing good
over the line: the Cyberknights are very curious why Sci-fi and Fastball have gone rogue
silver arm: Fastball has obvious cybernetic limbs
star player: Fastball is a compulsive showoff and overconfident
white hat: as a former superhero, fastball is increasingly uncomfortable with Cy-Force's methods

Total
abilities 32 + powers 50 + advantages 10 + skills 32/64 + defenses 10 = 150

A rising star in baseball, Mikey Delaney struck out before he got to the plate, when his fast-living careless attitude caused a driving accident that left his girlfriend dead and himself a quadruple amputee. But in the darkest hour after surgery, Mikey was given a second chance, to undergo an experimental cybernetic procedure courtesy of CM Industries that would give him new limbs. the procedure worked, and Mikey, humbled by the entire ordeal, sought to make up for his mistakes and up to his new life by becoming the hero Fastball, and in time was invited to join the Cyberknights, Atlanta's own hero team, sponsored by CM Industries.

but the good times didn't last. unbeknownst to much of the team, the villain known as Master Control secretly arranged the corporate takeover of CM Industries and the resulting defunding and disintegration of the Cyberknights. While Fastball could have easily started his own solo hero career or find a new team, he instead chose to stick by his former teammate Sci-Fi, whose fully cybernetic body had made a normal life impossible, and without the Cyberknights was utterly alone.

it was in these troubling times that the duo were brought into Cy-force, both on Doc Digital's earnest promise of a science-positive future, and interface's psychic manipulation. Manipulations that may be having a knock-on effect on Fastball's psyche, as he's starting to fall back into bad habits as he's had thoughts of taking things with Lightshow beyond just friendship
 

Kreuzritter

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2687


Sci-Fi

PL 10 (150)

Abilities (64)
STR 10 AGI 4 FIT 4 AWA 2
STA 10 DEX 0 INT 2 PRE 0

Powers (50)
full conversion cyborg: immunity +10 (life support) (10)
jetpack module: flight +8 (flaw: removable) (12)
sensor suite: senses +5 (accurate radio, extended sight, infravision) (5)
weapons systems: array (23)
- force bonds: affliction +6 (hindered & vulnerable/immobile & defenseless, dodge resists, extras: cumulative +1, extra condition +1, range +1, flaw: limited degree -1) [18]
- microwave burst: affliction +6 (daze/stun/incapacitate, fort resists, extras: cumulative +1, cone area +1) [18]
- pulse beam: damage +10 (extra: range +1) [20]
- tractor beam: move object +10 [20]

Advantages (2)
improved initiative, move-by action

Skills (14/28)
close combat: unarmed +6
insight +6
perception +6
ranged combat: weapon systems +10

Defenses (20)
TOU +10 DODGE +10 FORT +10 PARRY + WILL +10

complications
motivation - responsibility: Sci-Fi won't let anyone else suffer the abuses of technology like he did
once a man: Sci-Fi longs to regain his lost humanity, his cybernetics making normal interactions impossible
over the line: the Cyberknights are very curious why Sci-fi and Fastball have gone rogue
Starship trooper: Sci-Fi cannot conceal that he's a 'living battlesuit'
white hat: as a former superhero, Sci-Fi is increasingly uncomfortable with Cy-Force's methods

Total
abilities 64 + powers 50 + advantages 2 + skills 14/28 + defenses 20 = 150

Special Forces Sgt. Randall Waterson was assigned to a black ops mission in South America to run oversight on US-funded insurgents, only to discover the whole operation was corrupt and that the platoon was complicit in the very atrocities his unit had been sent to prevent. Waterson and his team were thus forced to turn on their fellow soldiers to stop the war crime in progress, a firefight of which only Waterson himself barely survived. out of gratitude, the civilians he'd saved brought his dying body back to the nearest US embassy.

Unfortunately, things only got worse. in his conditiuon, waterson was 'volunteered' for another illegal operation, Project: Starship Trooper, a cybernetics focussed supersoldier experiment that integrated what was left of his body with a suit of power armor. this ended predicatbly, with Waterson regaining consciousness after the conversion, going on a rampage which destroyed the lab in righteous fury, before being forced to flee ahead of American forces who either didn't know any better or didn't care.

After months on the run, Waterson found himself in Atlanta, and forced himself out of hiding to save the mayor from supervillains, a deed which the media dubbed him "Sci-Fi" in the aftermath. his heroics catching the attention of the Cyberknights, Sci-Fi was welcomed into their ranks, and finally saw justice done when those behind Starship Trooper were arrested and his own name cleared.

but the good times didn't last. unbeknownst to much of the team, the villain known as Master Control secretly arranged the corporate takeover of CM Industries and the resulting defunding and disintegration of the Cyberknights. Sci-Fi, whose fully cybernetic body had made a normal life impossible, was utterly alone, if not for the insistence of Fastball to stick by him.

It was in these troubling times that the duo were brought into Cy-force, both on Doc Digital's earnest promise of a science-positive future, and interface's psychic manipulation. but even without her work, Sci-Fi is becoming a believer, at least, a believer in Doc Digital's vow that no one else should suffer the abuses of science that Sci-Fi did, and he'll fight tooth and nail to save anyone from becoming like him.
 

Pax Chi

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I could be wrong, but I thought Sci-Fi was the most genuinely heroic of the group, the one Interface had to psychically reinforce the most often and hardest, and the one with the best chance of realizing they were all being manipulated towards evil ends and breaking free.
 

nexus

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I could be wrong, but I thought Sci-Fi was the most genuinely heroic of the group, the one Interface had to psychically reinforce the most often and hardest, and the one with the best chance of realizing they were all being manipulated towards evil ends and breaking free.
That's the angle our gm ran with. He turned on his corrupted teammates in the end. Interface erased what was left of his mind/humanity at that point. She'd planned for such a contingency
 

Kreuzritter

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2688


Hardwire

PL 10 (150)

Abilities (80)
STR 6 AGI 8 FIT 8 AWA 2
STA 8 DEX 0 INT 8 PRE 0

Powers (8)
cybereyes: senses +2 (infravision, extended vision) (2)
cyberlimbs: leaping +2, speed +4 (6)

Advantages (9)
assessment, eidetic memory, hide in plain sight, improved initiative, jack of all trades, move-by action, takedown 2, uncanny dodge

Skills (35/70)
acrobatics +6
close combat: unarmed +6
expertise: science +8
expertise: streetwise +6
insight +6
intimidation +8
investigation +8
perception +6
technology +8
stealth +8

Defenses (18)
TOU +8 DODGE +12 FORT +10 PARRY +12 WILL +10

complications
costumed clowns: Hardwire has bitter contempt for more idealistic heroes
motivation - no more games: Hardwire's always been a hero, but now his sense of justice has a hard edge to it
revenge: Hardwire wants revenge upon Master Control
the line: for all his iron age attitude, Life is still precious to hardwire and he refuses to take a life unless there's no other choice
what's his damage: Only Crossbow is aware of Hardwire's PTSD and its effect on him

Total
abilities 80 + powers 8 + advantages 9 + skills 35/70 + defenses 18 = 150

a genius polymath, Devin Carter chose to sate his boyish need for adventure and challenge by becoming a superhero. after being nearly crippled in an early fight with VIPER, Devin took his new path seriously, devoting himself to becoming a paragon of human phsyical ability as to match his mental. finding him quite adept at his 'game', Devin, or Hardwire as he was calling himself when in costume, soon found himself joined by other heroes in his native atlanta, and together, they became the Cyberknights, their operations funded by Devin's family wealth and his position as head of R&D at CM Industries.

However, Devin never realized that his worst enemy was in fact his own brother, Richard, who for sheer envious spite, secretly allied with the villain Master Control to seize control of CM Industries and destroy the Cyberknights by defunding them. Hardwire swiftly figured out there was more to the fall of the Cyberknights, and investigated on his own to expose the truth.

Instead, he was led right into a deadly trap, and while he barely survived, he became master Control's prisoner, tortured for months as his body was gradually destroyed. But the torture ended when Devin was rescued by his former teammate, Crossbow, and the duo barely escaped with their lives. with the aid of Crossbow's father Colin (formerly the hero Stellar Paladin), Hardwire literally rebuilt himself as a cyborg, and refusing to lay still and recover mentally from his ordeal, Hardwire has since rebuilt the Cyberknights, but is now far from the leader he used to be, and nothing like the wise-cracking, civic minded hero he once was.
 

Kreuzritter

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2689


Crossbow

PL 10 (150)

Abilities (52)
STR 2 AGI 6 FIT 6 AWA 2
STA 4 DEX 2 INT 2 PRE 2

Powers (23)
crossbow armor (flaw: removable) (8)
- body armor: Protection +4 [4]
- emergency grapnel: movement +1 (swinging) [2]
- thermal lining: immunity +2 (extreme cold, extreme heat) [2]
- air reserve: immunity +2 (suffocation, flaw: limited-1 hour supply -1) [1]
- thermal visor: senses +1 (infravision) [1]
high tech Crossbow: array (flaw: easily removable) (15)
- diamondoid arrow: Damage +6 (extras: penetrating +1, range +1)
- gas arrow: affliction +6 (extras: daze/stun/incapacitate, fort resists, extras: cloud area +1, range +1) [18]
- grenade arrow: damage +6 (extras: burst area +1, range +1) [18]
- flashbang arrow: affliction +6 (vision & hearing impaired/disabled/unaware, fort resists, extras: extra condition +1, range +1) [18]
- smoke arrow: concealment +2 (sight, extras: attack +0, cloud area +1, range +1) [18]
- sticky arrow: affliction +6 (hindered & vulnerable/immobile & defenseless, dodge resists, str overcomes, extras: cumulative +1, extra condition +1, range +1, flaw: limited degree -1) [18]
- taser arrow: affliction +6 (daze/stun/incapacitate, fort resists, extras: cumulative +1, range +1) [18]
- trick shot: Damage +6 (extras: homing, indirect, precise, range +1, ricochet) [18]

Advantages (15)
assessment, benefit 2 (wealth 2), equipment 4, improved aim, improved initiative, inspire, leadership, move-by action, precise attack 2 (ranged cover/concealment), uncanny dodge

Skills (34/68)
athletics +4
expertise: streetwise +6
insight +8
investigation +6
perception +8
ranged combat: archery +12
stealth +8
technology +6
vehicles +10

Defenses (26)
TOU +8/4 DODGE +12 FORT +8 PARRY +12 WILL +12

Equipment
The Bolt [20]
SIZE M STR 1 SPD 6 (flight) DEF 10 TOU 8
power: Radar (senses +4 [accurate extended radio])

complications
Do you have any idea how little that narrows it down?: Mechassassin murdered Crossbow's mother, and has Crossbow's eternal enmity
motivation - responsibility: Crossbow doesn't want anyone else to lose family like he did
My brother, my enemy: Crossbow is unaware that his long lost brother Randall is the villain Master Control
My sister: my enemy: Crossbow's android sister has become a mudrerous vigilante, but he knows he can help her become a hero
secret identity: only a handful of people know that Michael Montgomery is secretly Crossbow
you're killing yourself: Crossbow is deeply worried for Hardwire's mental health

Total
abilities 52 + powers 23 + advantages 15 + skills 34/68 + defenses 26 = 150

the son of the hero Stellar Paladin, Michael Montgomery's life was forever changed when Mechassassin, one of his father's enemies, learned his identity as Colin Montgomery, and tried to kill him at home. Despite Michael's valiant efforts, he was seriously injured, and powerless to prevent his mother's death, nor the sudden departure and disappearance of his brother Randall. Realizing nothing could stop his remaining son from following in his footsteps now, Colin, now retired out of grief, devoted himself to training and equipping Michael as best he could. and so, a scant few years later, Michael made his debut as the hero Crossbow, and became a founding member of the cyberknights.

When the team was forced to disband, they went their separate ways, Crossbow establishing himself as a solo hero, before dedicating himself to finding his former teammate Hardwire when he went missing and presumed dead. upon finding his friend, the duo barely escaped the clutches of Master Control with their lives, and refusing to give up, chose to re-unite the Cyberknights.

However, it's been rough going, with Hardwire dancing on the edge of antiheroism, friction between new and old members of the team, and so on, such that Crossbow, once mocked as the only mere human on the team, has become the glue holding them together, and perhaps the true leader of the Cyberknights
 

Kreuzritter

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2690


Starguard

PL 10 (150)

Abilities (32)
STR 6/2 AGI 2 FIT 4 AWA 2
STA 2 DEX 0 INT 2 PRE 2

Powers (60)
Starguard armor: (extra: restricted 2, flaw: removable) (60)
- exomuscles: enhanced STR +4 [8]
- gravitic drive: Flight +6 [13]
- ae: stardrive: movement +2 (space travel 2) {4}
- helmet module: senses +4 (accurate/extended radio), comprehend +3 (understand/understood language) [10]
- shining armored encounter suit: Protection +10, immunity +10 (life support) [20]
- weapon systems: array [22]
- beam sabre: damage +10 (extra: range +1) {20}
- forcebeam: Move object +10 {20}
- phonotic strobe: affliction +10 (vision impaired/disabled/unaware, fort resists, extras: cumulative +1, range +1, flaw: sense dependent -1) {20}

Advantages (6)
benefit (member of Starguard), improved initiative, languages 2 (Alphan, interlac), move-by action, uncanny dodge

Skills (24/48)
close combat: beam sabre +6
expertise: astronaut +8
expertise: Star guard +6
insight +6
perception +6
ranged combat: starguard weapons +10
technology +6

Defenses (28)
TOU +12/2 DODGE +8 FORT +10 PARRY +8 WILL +10

complications
And I would walk 25 trillion miles and I would walk 25 trillion more: Starguard has a husband on Alpha Centauri Prime and misses him dearly
high standards: Starguard is a dedicated professional, expects the same of her peers, irritated when they fall short, but recognizes they're trying
motivation - responsibility: Starguard protects not only earth, but its sector of space
secret identity: Starguard is secretly astronaut Anna Gable
stranger in their homeland: Starguard is increasingly more comfortable with life away from earth

Total
abilities 32 + powers 60 + advantages 6 + skills 24/28 + defenses 28 = 150

Astronaut Anna Gable was given the honor of a lifetime when the Starguard, a galaxy-spanning order of cosmic knights, invited her into their ranks to serve as their representative in Earthspace and to protect it and nearby solar systems from the threats that seemed to attack earth on a weekly basis. operating from atlanta, Starguard was equally honored to be part of the Cyberknights, and dismayed when they were disbanded. in the time between then and their reuniting again, Starguard has been busy, focussing on matters in space, and finding love on Alpha Centauri prime, where she met her husband. today, while still a cyberknight, Starguard is often absent, due to her duties beyond Earth's orbit.
 

Kreuzritter

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Y'know, if integrating Starguard into the Freedom City universe, she could just be turned into a Starknight.
yes, that's what Crinos did in his writeup for Champions: Allies in his setting thread. especially easy since from 5th ed Onwards, the Starguard organization in Champions was revamped to be Green Lanterns with staves instead of rings
 
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