• The Infractions Forum is available for public view. Please note that if you have been suspended you will need to open a private/incognito browser window to view it.

🎨 Creative [M&M] Kreuz Control: a thread for my character builds

Kreuzritter

Registered User
Validated User
16



Gorgon

PL 8 (120)

Abilities (40)
STR 4 AGI 4 FIT 4 AWA 2
STA 4 DEX 1 INT 0 PRE 1

Powers (34)
Vampiric gaze: affliction +6 (daze/stun/incapacitate, fort resists, extras: cumulative +1, perception cone area +1, reaction [eye contact] +3, flaw: uncontrolled -1) (30)
vampiric strength: Enhanced STR +4, (flaw: fades [recharge by vampiric gaze] -1) (4)

Advantages (7)
contacts, def roll 2, favored enemy: gangbangers, improved initiative, move-by action, well-informed

Skills (17/34)
close combat: unarmed +4
expertise: hollywood agent +4
insight +6
investigation +5
perception +5
stealth +6
vehicles +4

Defenses (22)
TOU +6/4 DODGE +10 FORT +8 PARRY +10 WILL +8

complications
Banzai: Gorgon blames himself for her death.
face of the gorgon: Gorgon has to wear specialized goggles in order to keep from using his vampiric gaze on everyone. similarly, his vampiric gaze can be blocked by thick enough sunglasses
South 17s: A street gang before the Exes, the 17's are now the Mount's nearest rival, and they hate gorgon in particular, especially their new leader
motivation - responsibility: Gorgon is one of the world's remaining superheroes, and maintains law and order in The Mount

Total
abilities 40 + powers 34 + advantages 7 + skills 17/34 + defenses 22 = 120

Nikolai "Nick" Bartamain was just another Hollywood agent, booking the affairs of the rich and famous, until while on vacation in Greece, he had an accident requiring a blood transfusion from a creepy old woman. soon discovering his new abilities, he thought them useless at first, unil he realized nobody could fight him without looking at him. thus was born the Gorgon, the black-clad nemesis of LA's worst street gangs. after the Zombaclypse, with his powers useless on Exes, Gorgon accepted the duty as sheriff of The Mount, and gives his life in its defense during the climax of book 1
 

Kreuzritter

Registered User
Validated User
17



Captain John Carter Freedom

PL 8 (120)

Abilities (68)
STR 6 AGI 6 FIT 8 AWA 2
STA 8 DEX 2 INT 0 PRE 2

Powers (10)
jump good: leaping +2
Lady Liberty: Damage +6 (extra: Range +1, flaw: easily removable) (8)

Advantages (11)
assessment, improved trip, improved initiative, move-by action, inspire, leadership, takedown 2, uncanny dodge

Skills (23/46)
athletics +4
close combat: unarmed +2
expertise: soldier +8
insight +6
intimidation +4
investigation +4
perception +6
persuasion +4
ranged combat: guns +8
stealth +4
vehicles +4

Defenses (8)
TOU +8 DODGE +8 FORT +8 PARRY +8 WILL +8

complications
Enemies of humanity: Legion, Agent Smith
failures: Freedom is haunted by the memory of those who died under his command
Motivation - Responsibility: Freedom's first duty is to defending what's left of america from the Exes
New Sherriff in town: Freedom's primary duty in the Mount is to maintain law and order

Total
abilities 68 + powers 10 + advantages 11 + skills 23/46 + defenses 8 = 120

introduced in the second book "Ex Patriots", Captain Freedom (yes, that really is his name) was among the many men and women stationed at Yuma, New Mexico for Project Krypton, an experiment in creating captain America-grade super soldiers. the good news is that the project actually worked, creating the 456th Unbreakables, with Freedom's enhancements making him even better. The bad news was that Project Krypton was secretly run by a supervillain, who kept Freedom and his men in reserve rather than fight the plague of walking dead that swept the nation. Ousting this villain with the help of the heroes of The Mount, however, resulted in the deaths of almost all the project's remaining residents, forcing the survivors to move out to California and The Mount, where Freedom now acts as the community's sheriff
 

Kreuzritter

Registered User
Validated User
18



Corpse Girl

PL 6 (90)

Abilities (32)
STR 0 AGI 2 FIT 2 AWA 2
STA 6 DEX 0 INT 2 PRE 2

Powers (31)
can't see me: concealment +3 (visual, hearing, flaw: limited to Exes -1) (3)
you can't kill an android by tearing her in half: immortality +8 (extras: persistant, regrowth) (18)
not a scratch: Regeneration +10 (10)

Advantages (2)
equipment 2

Skills (13/26)
insight +6
investigation +6
perception +6
ranged combat: pistol +8

Defenses (12)
TOU +6 DODGE +6 FORT +6 PARRY +6 WILL +6

equipment
heavy pistol

complications
Captain freedom: Corpse Girl looks up to the captain as a surrogate big brother
enemies of humanity: Legion, Agent Smith
rollback: When corpse girl goes to sleep, her memory resets back to July 28th, 2009
Motivation - responsibility: Corpse Girl is one of the world's remaining superheroes, and takes the safety of The Mount very seriously

Total
abilities 32 + powers 31 + advantages 2 + skills 13/26 + defenses 12 = 90

the newest hero to join The Mount, Madelyn Sorensen was the only daughter of Dr. Emil Sorenson, who would eventually oversee Project Krypton supersoldier experiments. however, Madelyn was also a girl with countless illnesses and birth defects that would leave her dead at a young age, and so Dr. Sorenson injected her with his experimental medical nanite technology, giving her the health and chance at life she deserved.

and then she got eaten by the Exes.

Luckily for Madelyn, the nanites rebuilt her body, even purging almost all the effects of the Ex-virus from her body, the only remaining side effects being she resembles a walking corpse, and every time she goes back to sleep, her mind rewinds back to the day she died. eventually making her way to LA, she joined up with the Mount, proving instrumental in saving not only the community, but everything else in the world from Cairax Mullen. Most recently, Madelyn has not only found out the hard way that she is now more or less immortal, but that she's now somewhat able to remember recent events after a rollback, even without her journals
 
Last edited:

Kreuzritter

Registered User
Validated User
19



Cairax

PL 9 (135)

Abilities (78)
STR 12 AGI 6 FIT 6 AWA 4
STA 12 DEX 1 INT 2 PRE 4

Powers (27)
bulletproof: Impervious TOU +12 (14)
very big: Growth +4 (extras: innate, continuous +1, flaw: permanent -1) (9)
whiplike tail: additional limb +1 (extras: ambidexterity, fast grab, improved trip) (4)

Advantages (4)
fearless, improved initiative, ritualist, takedown

Skills (20/40)
deception +8
expertise: magic +10
expertise: theology +4
insight +4
intimidation +8
perception +6

Defenses (6)
TOU +12 DODGE +6 FORT +12 PARRY +6 WILL +6

complications
Sativus: Cairax is bound within the silver medallion he wears. if it is removed, he reverts to Max Hale (lose all powers, STR/STA/AGI/FIT drop to 0, PRE raises to 2, lose all advantages but ritualist. Will raises to +10)
demonic heritage: being a demon, cairax is vulnerable to magical effects. he is especially weak to even the symbology of holiness, such as bullets blessed by a perfectly ordinary priest, or a cavalry saber that's inlaid with silver weilded by a good man
Jeckyll & hyde: when in his Cairax form, Max's inhibitions are extremely lowered, to the point where he will act on instinct, even when its a FATALLY STUPID idea
motivation - Fire down below: Cairax wants nothing more than to torture Max hale for all eternity for what he did. Max will do ANYTHING to avoid that fate
motivation - Power: Max is an arrogant jerk who likes to be on top. luckily for everyone else, he sticks to creative outlets for this

Total
abilities 78 + powers 27 + advantages 4 + skills 20/40 + defenses 6 = 135

the other heavy hitter in LA before Zombaclypse, Cairax was the amalgamation of two beings. the pale shadow of the Demon Lord Cairax Mullen, and the arrogant sorcerer Max Hale, who bound Cairax to the medallion for no reason other than to prove it was possible for a human to possess a demon. unluckily for Max, his own power was his undoing, as his demonic form got a little too close to a very recently zombified Jessica Alba, and he acted on his uninhibited impulses, unrealizing that her bite was strong enough to pierce the unarmoured bits of himself (he insists he "just gave her some tongue"), and so Cairax became a zombie, the one thing max's countless contingencies to avoid the REAL Cairax getting its hands on his soul did not account for.
 

Kreuzritter

Registered User
Validated User
20



Agent John Smith

PL 8 (120)

Abilities (20)
STR 0 AGI 0 FIT 0 AWA 2
STA 2 DEX 0 INT 2 PRE 4

Powers (41)
very persuasive: affliction +8 (entranced/compelled/controlled, will resists, extra: concentration +1, cumulative +1, insidious, perception area +1, selective +1, subtle, quirk: must ask a question) (41)

Advantages (25)
attractive 2, contacts, connected, equipment 10, minions 10, well-informed

Skills (16/32)
deception +8
expertise: beareaucracy +8
insight +4
perception +4
persuasion +8

Defenses (18)
TOU +2 DODGE +8 FORT +6 PARRY +0 WILL +8

complications
All Is Well!: Smith is so self centred that he rarely notices outside context problems until they're biting him in the ass
disagreeable: those with the wills to resist Smith eventually develop nosebleeds
cerberus: Smith has a particular obsession with dr. Danielle morris
motivation - man behind the man: Agent Smith's lust for power and control is kept in check only by preferring to remain behind the scenes

Total
abilities 20 + powers 41 + advantages 25 + skills 16/32 + defenses 18 = 120

a power hungry entitled smug parasite, John Smith discovered that he could ask anyone anything, and they'd do it for him. granted, if he pushed them too hard they'd have an aneurysm, but enh, this things happen. interested in surrounding himself with power, Smith weaseled his way into the government, overseeing both the Cerberus armor and later project krypton, turning the base into his own private stronghold after the Ex Virus outbreak. upon learning about The Mount, Smith tries to add them to his kingdom too, unaware his plans had gone completely off the rails long before then.

despite my mechanics, Smith's mind control works more like the D&D 3.5 technique known as Diplomancy. Smith asks a question, and the target is compelled to do respond affirmatively. however, unless Smith has had enough time to really work them over, they still possess their free will, and are free to act so long as they do not break Smith's exact words. for example, Smith can ask Stealth to "make it all the way onto the helicopter without any more outbursts?", she cannot make any further attack or attempt to escape. the exact second they are on the helicopter, however, Stealth is free to beat Smith like a cheap drum and escape
 
Last edited:

Kreuzritter

Registered User
Validated User
21



Peasy

PL 9 (135)

Abilities (14)
STR 10 AGI 2 FIT 6 AWA 2
STA n/a DEX 0 INT 0 PRE 2

Powers (86)
ex human: immunity +30 (fort) (30)
failed supersoldier: enhanced STR +4, Protection +8 (16)
mighty joe young: Growth +4 (extra: continuous +1, innate, flaw: permanent -1) (9)
okay, that's new: Immortality +2 (flaw: limited-reincarnation -1) (2)
walkin Dead: summon exes +2 (extras: controlled +1, horde +1 mental link, Multiple minions +14 sacrifice, variable type-zombies +1) [40]

Advantages (2)
startle, taunt

Skills (15/30)
close attack: unarmed +2
deception +6
expertise: gangbanger +4
instight +4
intimidation +8
perception +6

Defenses (16)
TOU +12 DODGE +6 FORT n/a PARRY +6 WILL +10

complications
Gorgon: Peasy would happily let the rest of the Heroes into the 17s, but he wants Gorgon dead
Moron: Peasy has no real grasp of tactics or imagination
motivation - King of LA: Peasy has the singular goal of ruling what remains of Las Angeles
word is my bond: when Peasy makes a promise, he keeps it, even for his enemies

Total
abilities 14 + powers 86 + advantages 2 + skills 15/30 + defenses 16 = 120

Rodney Cesares was a low-life ex-army turned street punk, an enforcer for the South 17's, and the closest thing to Gorgon's nemesis. he'd have been dead in a gutter by now if not for two things: first, he was an early washout of Project Krypton, and in his veins with the original formula which would turn him into grotesque hulking mass of muscle. second, he was among the first, if not THE first victim of the Ex-virus, and not only did he enter undeath with his faculties intact and with a mutated body like the Tank infected from Valve's Left 4 Dead, but he could control the walking dead around him. taking the name Peasy (spelt PZ, for Patient Zero), he takes control of the 17s enclave, and the first book centres around the heroes of The Mount learning of his existence and fighting his first concentrated attack. this results in the destruction of the body I have written here, but Rodney returns in the second book, Ex-patriots, now able to transfer his mind between the Exes he controls, and takes up the name Legion.
 

Kreuzritter

Registered User
Validated User
22



Regenerator

PL 8 (120)

Abilities (40)
STR 4 AGI 2 FIT 6 AWA 2
STA 10 DEX 2 INT 0 PRE 0

Powers (56)
healing touch: Healing +6 (extras: persistant, restorative +1, stabilize) (20)
immortal: Enhanced STA +6, immortality +12 (36)

Advantages (3)
equipment 2, interpose

Skills (13/26)
expertise: medical science +7
insight +6
perception +6
treatment +7

Defenses (8)
TOU +10 DODGE +6 FORT +10 PARRY +6 WILL +6

equipment
heavy pistol: Damage +4 [8]
machete: Damage +2 (strength-based) [2]

complications
easy way out: Regenerator wants to die, but his immortality has undone every suicide attempt
memento Mori: Regenerator is haunted by the memory of his dead wife
physician, heal thyself: after being bitten by an Ex, Regenerator loses his healing touch
motivation - Do No Harm: Regenerator's dark secrets are slowly driving him mad

Total
abilities 40 + powers 56 + advantages 3 + skills 13/26 + defenses 8 = 120

the last of the original set of Ex-Heroes, Regenerator started his career as Immortal after discovering he could regenerate from any injury, changing his name to Regenerator after learning he could heal any injury, and his abilities were in high demand following the zombaclypse. this ended when he was bitten by an Ex, and his body's immortality devoted so much resources to keeping the infected wound in check he lost his healing, become nothing more than an immortal doctor. at the climax of the first book, however, it's learned Regenerator had a direct hand in the Ex-Plague and its resulting horrors, forcing his companions to lock him up until such time as things are stable enough to put him on trial for his crime. Regenerator escapes in Ex-Communication, but all involved parties are satisfied when he finally gets to die for good soon afterwards
 

Kreuzritter

Registered User
Validated User
23



The Driver

PL 7 (105)

Abilities (28)
STR 1 AGI 2 FIT 2 AWA 2
STA 4 DEX 2 INT 0 PRE 1

Powers (41)
machine possession: affliction +10 (entranced/compelled/controlled, will resists, extras: affects objects +1, Continuous +2, cumulative +1, merge with subject +1, subtle, flaw: instant recovery -1, limited-machines only -1) (41)

Advantages (2)
def roll 2

Skills (14/28)
expertise: streetwise +4
perception +4
insight +4
ranged combat: guns +4
vehicles +12

Defenses (20)
TOU +6/4 DODGE +8 FORT +7 PARRY +8 WILL +7

complications
Enemies of humanity: Legion, Smith
gridlock: Driver's powers are less than ideal after the Zombaclypse
Motivation - Thug life: Driver wants to make up for his life of petty crime

Total
abilities 28 + powers 41 + advantages 2 + skills 14/28 + defenses 20 = 105

the of my Ex-Heroes writeups for now, Cesar Mendoza was an LA street punk who discovered that he could possess machines after he was struck by a bolt of green lightning, and in that state, drive them better than anyone else. together with a friend to do the actual holdups, Cesar became The Driver, a nigh-uncatchable wheelman (well, until the cops got him with a spike strip, and he only escaped arrest by unmerging with the car after it was left in the impound lot). when the Zombaclypse went down, Cesar was a member of the South 17s until Peasy's defeat, at which point he and other gangers accepted St. George's offer to join The Mount. Cesar has since revealed his powers to the heroes, but with the post-zombaclypse streets littered with junked/abandoned cars and The Mount's fleet of vehicles having a full crew already, his powers aren't in very high demand, although he has operated the Cerberus armor in times when Danielle hasn't been able to suit up.
 
Last edited:

Kreuzritter

Registered User
Validated User
24



Nautilus

PL 9 (135)

Abilities (52)
STR 12/10/4 AGI 4 FIT 6 AWA 2
STA 12/10/4 DEX 0 INT 2 PRE 4

Powers (54)
Deep one: Enhanced STA +6, Enhanced STA +6, impervious TOU +10, immunity +3 (cold/pressure/drowning), movement +1 (environmental adatation-underwater), swimming +6 (45)
fish eyes and ears: senses +5 (darkvision, extended accurate hearing) (5)
Strongest man in the ocean: Enhanced STR +2 (flaw: limited-only underwater, Enhanced STA +2 (flaw: limited: only underwater - 1) (4)

Advantages (5)
chokehold, fast grab, improved grab, improved initiative, move-by action

Skills (18/36)
Deception +8
expertise: Ocean +10
expertise: dictator +6
intimidation +8
technology +4

Defenses (6)
TOU +12/10/4 DODGE +6 FORT +12/10/4 PARRY +6 WILL +6

complications
Fish fry: it is strongly implied that Nautilus nuked Honolulu
fish story: Nautilus has told the people of Lemuria countless lies to gain their love
motivation - big fish: Nautilus wants to stay the unquestioned ruler of Lemuria, and is terrified at losing this power
small pond: in his twisted way, Nautilus does love and care for those under his protection

Total
abilities 52 + powers 54 + advantages 5 + skills 18/36 + defenses 6 = 135

from the 5th Ex-Heroes novel, "Ex-Isle", Nautilus is Malenko, a man able to change into a huge aquatic monster. When the Ex-Virus went pandemic, Nautilus rescued survivors at see to create first a fleet of ships, and later to tie those ships into a makeshift, man made island dubbed Lemuria, a safe haven on the seas after somebody nuked Hawaii. well, a safe haven so long as you never questioned Nautilus' rule, or dared to express curiosity about the world back on land.

You see, Nautilus has been telling his subjects one big fish story, about how he was one of THE great heroes, best friend to The Mighty Dragon himself, and how in an effort to contain the ex-virus, the government had been outright nuking cities. all completely false, but when you've been on a ship at sea unable to raise anyone, well, any fish story sound real. Unfortunately, in ruling through fear Nautilus has become ruled by fear himself, his go-to tactic being to use children as human shields to force compliance

When the people of Lemuria learn the truth from St. George, Zzzap and Corpse Girl, Nautilus gets desperate, revealing the secret of Lemuria, that he'd been keeping an armed nuclear submarine in secret, implying that he was the one who destroyed Hawaii, now intending to do the same to LA so that nobody knows the truth, before he's stopped. emotionally broken, Nautilus relents to custody
 

Kreuzritter

Registered User
Validated User
25



Arachnid

PL 9 (135)

Abilities (60)
STR 12 AGI 6 FIT 6 AWA 2
STA 12 DEX 0 INT 0 PRE 0

Powers (47)
bloated: Growth +4 (extras: continuous +1, innate, flaw: permanent -1) (9)
does whatever a spider can: Movement +3 (swinging, wall-crawling 2) (6)
six arms: extra arms +3 (3)
spin a web, any size: Affliction +8 (impaired & vulnerable, defenseless & immobile, dodge resists, extras: accurate 5, cumulative +1, extra Condition +1, range +1, tetherflaw: limited degree -1) (30)

Advantages (4)
chokehold, fast grab, improved grab, improved hold

Skills (16/32)
athletics +4
insight +4
intimidation +10
perception +6
stealth +8

Defenses (8)
TOU +12 DODGE +6 FORT +12 PARRY +6 WILL +6

complications
motivation - monster: Arachnid a brutish thug and cannibal

Total
abilities 60 + powers 47 + advantages 4 + skills 16/32 + defenses 8 = 135

one of the earliest villains introduced in Savage Dragon, Arachnid typically gets trotted out whenever Erik Larsen wants to take a particular jab at marvel and the spider-man franchise in particular
 
Top Bottom