Well, I'm glad I went with "the wrecking crew" as the joke rather than "legion of boom".
Is the team's official name "The Reckoners" which the media joked should really be "The Wreckoners"? I LOVE "H.U.N.T.E.R.: The Wreckoning" as a title for the game.
Regardless, I am glad that I did not overstep by attempting to incorporate and extrapolate others' ideas for the "we" statements.
Is there anything else we want/need to cover? I like all the characters (though I fear Steel-Angel is terrible because neuroses. If she is poorly made please let me know so I can implement changes... I really like her as a character but I expect that I am not terribly competent at this game in play).
As Steel-Angel is the fastest, she likely combat drops slower characters as necessary. Who has a handhold on the back of their uniform? 😉
I wouldn't worry about character effectiveness. It's hard to make a "bad" character, and I assume we have some room to shift things around if it turns out we've made mechanical choices that don't line up with how we envision our characters.
Leviathan probably loves being air-dropped onto the enemy, and if all that's needed are handholds on her uniform that's a small price to pay.
But here, where you'll always have at least decent dice (assuming you have two power sets, which I had forgotten), and pretty good if you can use your good-to-middling powers and a specialty, you'll never be too bad off even if you don't have any plot points.
The whole two power sets thing is funny. I've only played in one actual MHR game and I played Iron Fist (one power set). Another player had Spidey and his use of his second power set for just about every action spoke to the player's insecurities (or at least that was my interpretation). Instead of ever just dodging an attack, the player always dodged with the use of his webs to get that Swingline die. ("I slingshot myself out of the way!") It reminded me of a Fate Accelerated player who always spammed their best Approach for just about every action, too.
tbf, I think most people spam their best Approach and lean into their Aspects in real life as well. putting yourself in situations where you can leverage the things you're best at is... tactically sound.