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[Mashup] Rifts & Mortal Kombat

Angel of the Dawn

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In the near future, an inauspicious event -- a nuclear exchange between Iran and North Korea -- happened during a very inauspicious time. The equinox and total solar eclipse itself might not have been significant, had it not coincided with the same astronomical event in a parallel dimension known as Outworld. Even these correspondences would not have been enough to tear open the barriers between Earth and Outworld, were it not for all the deaths lost in the nuclear exchange flooding the fabric of the world with psychic energy. Wild energy hemorrhaging from Outworld created weather and seismic disturbances, adding to the death toll, which further increased the psychic energy released and thus destabilized the natural barrier between dimensions even more. Similar disturbances disrupted life and order in Outworld, though it was an altogether more brutal world better able to handle these sorts of disruptions.

Now, in the years following that cataclysmic event, everything has changed. Entire regions and cities here on Earth lay in ruins. In a few places, locations and objects transposed -- the monuments and buildings of Outworld litter the Earth's landscape. The world's economies are recovering slowly and sporadically after total collapse, while life and society attempt to find stability in this new and damaged world.

One of the current threats facing us are invaders from the other world -- some people call them Outworlders, others call them D-Bees (slang abbreviation for dimensional beings). The Outworld is a place where magic and supernatural power reign, not technology; that world's inhabitants retain their sorcerous powers when they visit Earth, which most are hard-pressed to counter. Not all D-Bees mean us harm, but enough of them do, and their capabilities are alien, unqualified and often terrifying. Some are for all intents and purposes are human, though possessed of unusual knowledge and capabilities. Others are very clearly inhuman -- reptile-people, four-armed dragon-men, humanoids with huge maws of sharp piranha teeth, and demonic entities of varied ability and countenance.

But the advantage is not all theirs. Just as most of our people are unprepared to face magic, the Outworlders often find themselves poorly able to handle technology. Outer World Investigation Coalition -- often referred to as just Coalition for short -- uses cutting-edge technology and tactics to not only defend Earth, but to take the fight to the enemy. Firearms, cybernetics, grenades, vehicles and other tools of the trade are great counters for bolts of magical energy and rampaging centaur-demons.

Rifts in the fabric of space and time permit limited travel back and forth. So far, the rifts are small, not permitting ingress or egress of more than a few people (or other... things). Most are unstable, flickering in and out or disappearing altogether, with others just appearing in random places. No rifts found so far are reliable and large enough to march an army through, and so far there have been a lot of individual skirmishes but no large-scale military action. But the Outworlders are ready for such an invasion, and actively look for apertures through which they might cross. Meanwhile, the Coalition looks for such rifts too, to fortify Earth and to mount invasions to the Outworld.
 

Yellow Signatory

Formerly 'Lord Stilt-Man'
Validated User
I'd so play this game! It reminds me a little of one of the Nightbane books. There was a military group established to deal with the invasion and even push back into the Nightlands. Doing that with futuristic tech and Mortal Kombat sounds awesome. Jax would totally be a Headhunter. Is there a Savage Worlds game that plays with martial arts and the like?
 

Angel of the Dawn

Registered User
Validated User
I would play in this. :)
I'd so play this game!
Thank you both! This is kind of a throwaway idea, but if I were to run a game for this, I will use Savage Rifts. It's not even out yet and I'm already hacking the game... :D


It reminds me a little of one of the Nightbane books. There was a military group established to deal with the invasion and even push back into the Nightlands. Doing that with futuristic tech and Mortal Kombat sounds awesome. Jax would totally be a Headhunter. Is there a Savage Worlds game that plays with martial arts and the like?
I'm not sure, but it would certainly be worth investing in just for general purposes. But if I actually ever do read this, it would be essential. I'll look around for one.

And Jackson Briggs is one of my favorite characters in any franchise. :) In the Palladium system I would probably build him around a Coalition Military Specialist of some sort, but for Savage Rifts I think Headhunter would work too. He's ranking military and has the skill set to go with that (tactical, leadership), so any version of Jax that I would build in any system would have to incorporate that. And then leverage the hell out of all of that, right along with beating fools down with his big metal arms.
 
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Yellow Signatory

Formerly 'Lord Stilt-Man'
Validated User
It's the big metal arms that clinched Headhunter for me given they're partial conversion borgs now. I didn't remember the Military specialist getting that much in the way of bionics. Happy to be wrong as like you say the skills suit him far better. :)
 

Keal

Drifting in the abstract
Validated User
I, too, support this thread and its ideas. :)

Carry on with your amazing brain.
 

MoonHunter

Game Guru-Thread Shepherd
RPGnet Member
Validated User
Might I suggest a good source material

Mortal Kombat: Defenders of the Realm

https://en.wikipedia.org/wiki/Mortal_Kombat:_Defenders_of_the_Realm

Mortal Kombat: Defenders of the Realm (known as Mortal Kombat: The Animated Series outside of the U.S.) is a cartoon series based on the popular Mortal Kombat video game series. It had one season of thirteen episodes in 1996. The show serves as a combination of an alternative sequel to the first Mortal Kombat film and the events of Mortal Kombat 3.

The show was focused on a group of warriors assembled by Raiden to defend Earthrealm from invaders who entered through portals from various other dimensions. The assembled warriors included Liu Kang, Stryker, Sonya Blade, Jax, Kitana, and Sub-Zero, with Nightwolf functioning mostly as tech support but still entering the fray on various occasions. The warriors operated out of a hidden base from where Nightwolf and Raiden monitored portal openings; the warriors would fly dragon-shaped jets to deal with disturbances. Shao Kahn was something of an archvillain throughout the series despite appearing in only four of the series' thirteen episodes, being responsible for allowing other realms to invade Earthrealm.

The characters and their backgrounds were mostly continuous with the movie and Threshold's representation of the series canon, though many original characters exclusive to the program were introduced and some elements of Mortal Kombat 3 were included. The episode plots themselves shared little relation with that of any of the games, though the character designs are based on their MK3 and Ultimate Mortal Kombat 3 sprites (except for Kitana, whose design looks like a blend of her MKII and her UMK3 looks). Kung Lao, Johnny Cage, Mileena, Sindel, Jade, Goro and Kintaro were not shown or referenced in the show at all. The finale involved Kitana leading a rebellion from Outworld against Kahn.

The most notable aspect of the show was that it provided the debut of Quan Chi, who would go on to become a major antagonist in the game series.
 
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