If they were to massage D&D in this direction, that would be a big step in making the game appealing to me again. Very well put.So, what I would like to see is a line of products that are focused on player-driven adventure, interesting events and challenges that have nothing to do with combat and can't necessarily be abstracted into a 'challenge roll'. Possibly the most iconic 1st edition dungeon was Tomb of Horrors. It takes hours and hours of play to complete. there are almost no fights and most of the things you do can't be described by a d20 roll. More of that! I want a version of 4e where the characters I make are things like vikings and priests and duelists and barons and necromancers and explorers, not strikers.