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[Mechaton] Rule Mods

I was running a session at the same time as Joshua's lone playtest of Alpha Bandit at Metatopia [shakes fist at sky] but he was cool enough to give out additional copies for free at the show.

 
Some things are mentioned without explanation, but the gist seems to be that ships are like frames and stations at the same time: they have the same systems as frames, including frame catapults that launch frame companies like fighter squadrons. The goal is to get frames to board and capture opposing ships, but frames have a fuel die that clicks down like the doomsday clock each turn until they shut down. Frame companies can be scooped up and refueled, but they can also be captured if they shut down on an enemy ship. There are also liabilities, which are a variety of noncombat assets you have to have, which can be things like cargo containers or civilian shuttles.
 
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nfb

Action Scientist
Validated User
Colour me envious, ParadoxBoy. I loves me some big stompy robots, but spaceships are where my heart lives.
 
Colour me envious, ParadoxBoy. I loves me some big stompy robots, but spaceships are where my heart lives.
I love both, so it's perfectly natural that it would appeal to me. :)

Since there were copies just laying around for the taking, it would seem I could distribute the contents freely, but let me ask Joshua first to make sure.
 
In general, I like the twist that this presents strategically: if you mentally equate frames and ships, then you've basically added two things:

1) non-combat frames in the form of liabilities. Escort missions are now a thing! Tactical positioning (like intervening one of your assets between another one and an enemy shooting at it) becomes more important, which means the cover rules are emphasized. I'm already imagining specialized builds that would have evolved in such a combat ecosystem: shield-ships that exist solely to block fire, "lampreys" that zoom in quick to shed lots of boarding frames really close to a target, and so on.

2) the frame boarding and capturing rules are like if you'd given actual frames a weapon that could be used to capture stations at range. Run close, train your beam on the station, and then hope the clock runs out while you're holding steady.

Having not seen an actual game in play or photos thereof, I've got no scale reference, so I've just been building ships and making frame companies a 2x2 plate with different colored round pips on them to distinguish them. Finally, the big weird wedge plates from that Star Destroyer set I bought years ago come in handy!
 

Mantisking

BosTan Cat Herder
Validated User
2) the frame boarding and capturing rules are like if you'd given actual frames a weapon that could be used to capture stations at range. Run close, train your beam on the station, and then hope the clock runs out while you're holding steady.
And hope your fuel doesn't run out.

Having not seen an actual game in play or photos thereof, I've got no scale reference, so I've just been building ships and making frame companies a 2x2 plate with different colored round pips on them to distinguish them. Finally, the big weird wedge plates from that Star Destroyer set I bought years ago come in handy!
I'm guessing we're going to see a lot of starships in 1Plate and 2Plate scale pretty soon.
 
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