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Mercenaries

Poe's Law

I'm an Imp of the Perverse
Validated User
Hey all!

I am looking for some different perspectives on some NPCs for a player character in our dark fantasy game.

Here is the idea = The player character raised these NPCs as orphans and then made a mercenary group out of them. He then got sent away as a traitor to the crown for other reasons and none of them have me for many years.

Now all grown up, I ask all of you = what are these NPCs up to? Where have they gone? What are they doing with their lives? What fun drama can you think of for the player character to meet them again?
Here is the list of NPCs:
- Big Belly
- Dagger Girl
- Brooding Man

Two of them are extra special - they took over his mercenaries when he got imprisoned. They built their own groups and happily turned on him. What are they up to now?
- Anna who took his keep
- Nina who took his cavalry

What are they up to now? What fun drama can you think of for the player character to meet them again?

Thanks!
 

Poe's Law

I'm an Imp of the Perverse
Validated User
What do folks think mercenaries are up to in their off time?

When they quit the company?
 

punksmurph

There he is
Validated User
Anna had a close bond with the player character acting as the family matriarch due to her being the oldest female. Her primary business now is her Guard Corps that are regularly hired to help defend wagons of gold, VIPs, and high value items. This keeps her home most of the time and is relatively good money as its an always in demand work.

She mothers over her troops and is generally well liked by the nobilities. Anna’s turn on the PC was notable because she was seen as the last one likely to turn coat, she ended up being one of the first. Helping the King to find and entrap the PC for his exile and granted Tree Keep on the Hill as her royal reward. It was all driven by her jealousy of her younger “sister” Nina who was adored and taught to ride and given extra attention in her training by the PC lead to hard feelings by Anna. Given an option to take a “lead” role in the “family” she seized it, it didn’t last as the children went their separate ways. But she has a new family she has hired and cares for.

On her down time she tends to her garden of exotic and rare plants. She raises flowers, bushes and bristles to help liven up the keep and add some color to her wardrobe. It helps that many can often help bring down an unruly man or 2. Never know when is flower that is sweet and bright will hold a deadly secret.
 

Poe's Law

I'm an Imp of the Perverse
Validated User
Anna had a close bond with the player character acting as the family matriarch due to her being the oldest female. Her primary business now is her Guard Corps that are regularly hired to help defend wagons of gold, VIPs, and high value items. This keeps her home most of the time and is relatively good money as its an always in demand work.

She mothers over her troops and is generally well liked by the nobilities. Anna’s turn on the PC was notable because she was seen as the last one likely to turn coat, she ended up being one of the first. Helping the King to find and entrap the PC for his exile and granted Tree Keep on the Hill as her royal reward. It was all driven by her jealousy of her younger “sister” Nina who was adored and taught to ride and given extra attention in her training by the PC lead to hard feelings by Anna. Given an option to take a “lead” role in the “family” she seized it, it didn’t last as the children went their separate ways. But she has a new family she has hired and cares for.

On her down time she tends to her garden of exotic and rare plants. She raises flowers, bushes and bristles to help liven up the keep and add some color to her wardrobe. It helps that many can often help bring down an unruly man or 2. Never know when is flower that is sweet and bright will hold a deadly secret.
So very awesome! Consider it cannon!

Thanks!


Anyone else want to take a stab at the others?
 

punksmurph

There he is
Validated User
I feel compelled to finish the other part of this for you, mostly because Nina's story was written and re-written in my head like 4 times today.

Nina is the Champion of the Hynder Riders, men at arms ready to stampede any in their way. Nina is the undisputed champion of Calvary command in the kingdom, her men were one of two mercenary bands to survive the Battle of Long Wash after a failed invasion of a rival kingdom, saving most of her men and others on foot. She is now very picky of the jobs she takes on and is not too fond of much of the local nobility.

Nina was always a bright and energetic girl, she had a natural affinity for horses and canines that lead to her love of the Calvary. Her adoptive father knew early on that Nina would one day ride to victory on a mighty steed when she used the family dog as a mount to ride down her older brother. Nina and her father shared a close bond as she learned the warriors way, sword fighting, lance riding, and most of all battlefield maneuvering were all skills she quickly took on and excelled at. On the day her father was exiled she was leading her first Calvary expedition, Nina's sister Ana sent a fast message of the news and Nina prepared to ride home in confrontation. Realizing that she had little power to take on a whole nation, and most likely little support from home, she rode instead for the capitol and reaffirmed her loyalty to the crown. To die in battle is a noble sacrifice, to die needlessly for revenge has no value.

Since then Nina has mostly thrown herself at her trade, working to improve every facet of her battle hardened skills. She has started to dabble with a life of intrigue as she has sought out to find those who still hold loyalties to her father. She works in secret to return him home and punish those that unfairly cast him out, even that means spilling the blood of her king.
 

CarpeGuitarrem

Blogger and gamer
Validated User
Dagger Girl took to work as a soldier of fortune, which found her recruited as a bodyguard on an expedition. While she never had much of an opportunity to use her skills of stabbing people, she found an unexpected affection for zoology and the study of unfamiliar creatures. With the sponsorship of the explorer who hired her, she enrolled in a university (adjust to fit your world) and studied until she too became knowledgeable enough to explore strange lands unseen by mortal eyes. She funded an expedition into the Vale of Night, bringing home taxidermied specimens of strange new creatures to be studied and cataloged.
 

arjunstc

Registered User
Validated User
Big Belly always liked eating, so when the PC was imprisoned he cashed out, opened an inn, and tried to live the normal life.

But that kind of reputation didn't just go away, and his former... associates became his clientele, which brought more people in the business in... Pretty soon Big Belly's became *that inn* where people went if they needed a job or had a job that needed to be done.

Don't get me wrong, the inn is not just a place to talk business - the ale's good, and the food is really good, the place is well-kept, and the servers are efficient and discrete; but most importantly, people respect Big Belly, and nobody even thinks about starting a "1st-level party" bar brawl here, and the city watch doesn't come and poke their noses around.

Big Belly stays out of "the business", but nothing goes on under his roof that he doesn't know about. He doesn't talk about his mercenary days, or display the weapons and magical items from his adventuring days in the taproom like other "retired adventurer-barkeeps" (he keeps them in a vault behind a secret door in his cellar). To most people Big Belly is the stereotypical "retired adventurer-innkeeper", but those who know him best know he is waiting... just biding his time...
 

Ficino

Rascally Rabbit
Validated User
After the breakup of the mercenary group, Brooding Man, who was haunted by the memories of the people he'd killed and the towns he'd sacked, became a wanderer. That failed to quiet his recollections, so he turned to drink and petty crime. That, too, didn't end well, so after being whipped and expelled from one of the towns where he'd been a small-time robber he washed up at the gates of the Abbey of Lost Souls. For a time, he was content merely to live there without thought: working in the gardens to raise food, eating at the rough table with the other refugees and abandoned, and mouthing prayers with the presbyters when required. The words were as empty of meaning to him as birdsong. But after some months at the abbey, he began hearing mentions of its labyrinth of forgetting. This piqued his interest, and he roused himself enough to start paying attention in chapel. Speaking to a sympathetic hierophant, he learned that it was a sacred structure buried under the abbey, which the priest described as "a map of your soul." It descended in a twisting spiral, and each turn would confront a seeker after peace with his or her most secret dreams, memories, and fears. Those strong or driven enough to reach the center, the bottom, would confront "the heart of light, the silence." From that they would emerge either broken and raving, or calm and whole, at peace with themselves. And sometimes those who came out had ... special powers. They could reach into others' hearts and minds, see and speak across vast distances, command the elements.

Broken Man pursued the chance to enter the labyrinth like it was water in the desert. He threw himself into the fasts and meditations required as preliminaries, practicing deprivations so extreme that the presbyters stepped in to moderate his regime. Two weeks ago, he entered the labyrinth, and today he emerged...

Is he mad or sane? Or is his consciousness so changed that neither of those labels really apply any more? What powers has he gained, if any?

The only way to know is to seek him out... Or wait until he comes for the p.c., his former mentor, the person who made him and damned him.
 

Epengar

of the Clan of the Sweet Singers of Nakome
Validated User
(I had Big Belly in mind for this, but it could be any of the three.)

Disheartened by the loss of her adopted parent, and by the way her two "sibs" turned on their patron, Big Belly left their home and wandered. A few odd jobs, but no direction. After her coin ran out, she washed up at fairly remote temple in the countryside, just working as a laborer. The temple complex was big, but it had seen better days. Other pilgrimages had become more popular, this temple was a backwater. It was a quiet place, and Big Belly enjoyed the community. She even found that the worship suited her, this was a god she could respect. When the temple was raided by brigands/orcs/enemy soldiers, half the guards were cut down in the first wave, but Big Belly's old rage came back to her, and she led a motly team of guards and laborers in a vicious counter-attack that ran off the raiders and saved the temple. She was offered a place of leadership in the guard, and to her own surprise, took it. She is glad to be part of a company of soldiers again, even if they are soft temple guards who spend a lot of time standing around. She's seeing to it *her* troops are properly trained. This did not go unnoticed. An ambitious administrative priest arranged for her to be brought with him when he was transferred to one of the great shrines of an ancient city. Here too she thrived, her years in mercenary service gave her some of the political cunning needed to persist and rise in rank. The temple sponsors a <legion/company/regiment. in the local <royal/imperial/ducal> army, and she will very likely have a junior officer's rank in it. Junior though may be where she'll be stuck. It takes connections, status, and money to rise to higher rank, and orphans with disgraced patrons have little of the first and less of the second. What she has, she's earned, and will be reluctant to jeopardize. She's got something of a family now, a place in society and the world, and a code to follow. Hell, she even learned to read! (she quite likes some of the old hymns). That last is down to her rather unlikely lover, a scholar of all things, one who studies the ancient history of the faith and its temples, and dreams of recovering lost shrines and ancient relics.
 
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