MoonHunter Sayeth 20170710

MoonHunter

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The Game of Life has two participants: Spectators and Players. Pick one to be.
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Passive Players, the bane of most GM's existence. They need to be led to adventure/ encounters, often by the railroad tracks. (Though sometimes they want to choose the ticket to the adventure.) Luckily they will at least follow the Active Players and their missions.
 
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MoonHunter

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Do not forget page 1 or the other pages.

Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.
Gary Gygax

RPGs are the primary social glue for our segment of fandom/ nerdom.

Also remember, you get a chance to win... not a guaranteed check to cash for a win.
 
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MoonHunter

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When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.
Jane McGonigal, Reality is Broken: Why Games Make Us Better and How They Can Change the World

This sums up our gaming world.... The Goal shifts from player to player - to have fun their way. Rules to help us "keep it fair". A way to measure score and such (XPs, and other rewards), and voluntary participation - you have to want to play (on some level).
 

MoonHunter

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Life is a game that The Universe plays with itself. Pick whatever winning conditions you like.
Chuck Whelon

I have always thought that Gaming was Life.
 

MoonHunter

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If you want to write, you can. Fear stops most people from writing, not lack of talent, whatever that is. Who am I? What right do I have to speak? Who will listen to me if I do? You're a human being, with a unique story to tell, and you have every right. If you speak with passion, many of us will listen. We need stories to live, all of us. We live by story. Yours enlarges the circle.
Richard Rhodes

Exchange the word write and tell story for Game Master and run a game. Fear (the lack of confidence to overcome) stops us from doing what we can do and bringing new and great games into the world.
 

MoonHunter

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“Learn the rules of the game and become a better player.”
Lailah Gifty Akita

Someone else has the same idea I have been living since early on.
 
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MoonHunter

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A group of adventurers is known as a "party," and not just because they like to celebrate their success together in the end. Your party should be as close to you as your family--assuming your family can cast spells, kill monsters, and bring you back from the edge of death.
Matt Forbeck, Dungeonology

Okay, this is the key of the D&D/ generic adventure fantasy memes. I could also see Rosanne Barr say this.
 

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"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
David Langford, "A Gadget Too Far," as a corollary to Arthur C. Clarke's Third Law

Except in very specific chronicles, slavishly following science can get in the way of "the fun". "Science!" or "Magic!" as long as it is internally consistant across the chronicle/ series is the key. Once the player's get used to "the rules", they will use them or work solutions with them.


Phlebotinum is the versatile substance that may be rubbed on anything to cause an effect needed by a plot. Examples include but are not limited to: nanotechnology, magic crystal emanations, pixie dust, and Green Rocks.

In essence, it is plot fuel. Without it, the story would grind to an abrupt halt. It's the science that powers the FTL drive on the starship so the characters can get somewhere, it's the magic that hatches the Egg MacGuffin so the protagonist can save an endangered species, it's the strange things unknown to science or magic that do basically anything except those limits and dangers required by the plot. The reader does not know how Phlebotinum would work and the creators hope nobody cares.

According to Joss Whedon, during the DVD commentary for the pilot episode of Buffy the Vampire Slayer, the term "phlebotinum" originates from Buffy writer (and Angel co-creator) David Greenwalt's sudden outburst: "Don't touch the phlebotinum!" apropos of nothing. Fun Fact huh?

If the phlebotinum in question is simply a physical substance with unusual/extreme properties you are almost certainly dealing with the element Unobtainium.

A.K.A. Handwavium.
 

MoonHunter

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“You must understand that there is more than one path to the top of the mountain”
Miyamoto Musashi, A Book of Five Rings: The Classic Guide to Strategy

There is no "one way" to do anything. There might be a best way for you - given your skills or conditions, but there might be ways that are better (or has good side benefits/ effects/ options). Even with your rulebook, there are different ways and interpretations.

Experiment with ideas and processes from time to time to ensure that a way is proper.
 

MoonHunter

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“Do nothing that is of no use”
Miyamoto Musashi, The Book of Five Rings

When you are a GM, your most precious resource is time. Do what your game needs immediately. Then you can do what the game will need. Then, only do other things when you want to practice something or try another way.
 
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