MoonHunter Sayeth Choices


Game Guru-Thread Shepherd
RPGnet Member
Validated User

Actually the article and the point about the Gauss gun.

Choices must have consequences and meaning/ impact.

This comes to me from the PBtA line
That pushes that decisions must be made immediately... and everything has consequences

GM's conventionally often delay decisoin or reactions in the world because they want to see what the player does. The Moves accelerates the process. If you players pause, you the GM should act. This forces the game to go forward. It also forces that choices have consequences and meaning.

Immediate consequence and meaning are better
Response. Keep it active, lively, and a ping pong match
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